aa_radio

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Matt Barton's picture

Matt Chat 177: Dave Marsh on Shadowgate and Kickstarters

Shadowgate designer Dave Marsh returns to the show this week to talk about ICOM Simulations' Macventure series. We also chat about Kickstarter and why his earlier effort, Sherlock Holmes: Consulting Detective, failed to reach an audience.

You can download the show here.

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Matt Chat 176: Eye of the Beerholder

Hi, guys! I'm back this week with another fan request: Eye of the Beholder! Produced in 1991 by Westwood Associates for SSI, EOB was an attempt to wed AD&D rules to Dungeon Master-style gameplay. The finished product wasn't the best--apparently the second game is much better--but it's still a fun game well worthy of an episode. If nothing else, you get to watch me flip out about R.A.T.S.!

Download the mp4 here.
P.S. Indie Retro News has a DOS version of EOB with an Automapper and mentions a special Amiga AGA version that also had this feature (who knew?).

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Matt Chat 175: Lori Ann & Corey Cole on Quest for Glory 5

Hi, guys! I'm back this week with the final installment of my interview with Quest for Glory designers Lori Ann and Corey Cole. In this segment, we chat about the ill-fated Quest for Glory V, focusing on why it wasn't the game it should have been. We wrap up with more juicy details about their upcoming Hero U project, which was successfully funded a short while back. I also sample the beer some have called "The Best Beer in the World."

Download the mp4.

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Matt Chat 174: Lori and Corey talk QFG 2-4

I'm back this week with Lori Ann and Corey Cole, the wizards behind the Quest for Glory series. In this episode, they discuss games 2-4 in the series, including all the behind-the-scenes shenanigans at Sierra On-Line. It's required listening for all fans of the franchise. On a related note, their Hero U: Rogue to Redemption Kickstarter has been successfully funded along with Dave Marsh's Shadowgate. I'm sure both teams are celebrating quite heavily right now! I wish them all good luck making the games of their dreams without having to worry about some publisher's demands.

Download the mp4 here.

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Matt Chat 173: Lori and Corey Cole on Quest for Glory

Hi, guys! Welcome back. This is the second segment of my gargantuan interview with QFG designers Lori Ann and Corey Cole. We chat here about their backgrounds, the first QFG game (Hero's Quest), and some thoughts about good puzzle design.

Download the mp4 here.

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Matt Chat 172: Josh Sawyer on Fallout 3, New Vegas, Dungeon Siege III, and Alpha Protcol

In this segment, Josh and I chat about Fallout 3 and New Vegas as well as two not-so-great titles, Dungeon Siege III and Alpha Protocol. Josh also talks about getting a job in the industry and the importance of Making Mods.

Download the mp4 here.

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Matt Chat 171: Josh Sawyer on Icewind Dale and Neverwinter Nights

This week I'm back with Josh Sawyer to continue our chat about his history and game design philosophy. Josh started off as a web master at Interplay, but made such a positive impression on the management that he was soon designing his own games. Josh and I (and I suspect YOU!) have a lot of the same games that inspired us, like Pool of Radiance. Josh also talks about some cancelled projects, such as Project Jefferson (BG III) and the Aliens RPG.

You can download the video here.

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Matt Chat 170: Lori & Corey Cole/Dave Marsh Double Feature

I'm back this week with the show's first-ever double feature. In the first segment, I chat with Lori and Corey Cole about their Hero-U kickstarter. Then I switch to Dave Marsh, to chat about his Shadowgate kickstarter. I know people might be getting "Kickstarter Fatigue" at this point, but I think you'll agree that both of these projects are well worth your money.

You can download the video here. If you like the show, please do your part to keep the episodes coming.

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Matt Chat 169: The Eidolon--a journey into the mystical realm of the mind

This week features a retrospective of Lucasfilm Games' The Eidolon, a 1985 game that builds on the fractal routines introduced in Koronis Rift and Rescue on Fractalus!. Unfortunately, this game requires a manual to understand, so many of us pirates back in the day couldn't make head nor tails of it. The story, detailed only in the manual, has us strapping into a sphere called The Eidolon and zapping off into the unconscious, mystical realm of the mind (it just gets weirder from there). The fairly complex gameplay has us shooting and collecting four different colors of balls, each with different effects on creatures (if shot) and ourselves (if hit or collected). It also boasts some of the best artwork at the time, especially animation.

Download the mp4 here.

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Matt Chat 168: Sandy Petersen on id and Ensemble

Here's the last installment of my interview with Sandy Petersen. We chat about his time on id, which includes a lengthy section on Sandy's philosophy of level design. Then we move on to Ensemble, with a discussion of team sizes and Microsoft's callous treatment of this hardworking and proven team. We wrap up with a chat about jobs and what Sandy likes to see on a resume.

Download the podcast.

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