non-linear

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Matt Barton's picture

Some Thoughts Toward a Non-Linear Game History

Over the past few weeks, I've been toying with an idea that sounds downright preposterous at first. I pose it as a Twilight Zone-esque "What if?" scenario: What if games haven't really "advanced" at all, but only changed, similar to how clothing fashions change over time? Let's explore some alternatives to the technological determinism so ubiquitous in our field.

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