racing game

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Mark Vergeer's picture

Mark Plays... Need for Speed Most Wanted (Android)(GameMID)


A small review of the Need for Speed Most Wanted game by Electronic Arts on Android. In this video I use the GameMID Android handheld. Mind you it is quite a different game than the versions found on the consoles but it is worth checking out. I first play the game with the Gyroscopic controls and then I will configure the game to use the touch controls which I will map to the physical buttons.

Overall score: 6.5-7 / 10
Enjoy and please let me know what you think.

You can find the game here

Mark Vergeer's picture

Mark Plays... Pure (Xbox 360)


Pure was published in 2008 for the Xbox360, PS3 and PC by Disney Interactive Studios and it was developed by Black Rock Studios. Here I play the xbox 360 version. This game has a very nice trick system that gives the gamer speed boosts and the chance to perform even more tricks in mid air. The emphasis is on the tricks in this game. Read more below...

Wipeout (Magnavox Odyssey, 1972)

Wipeout Overlay: Looks more intestinal than intense...Wipeout Overlay: Looks more intestinal than intense...Wipeout was the first home videogame racing simulation. I know there was nothing in the arcades in 1972 with a racing theme, and I've never read anything about mainframe versions of a racing game, either. That being said, just as we saw with Invasion and Baseball, Wipeout is more boardgame than videogame.

Addressing the videogame portion first. The overlay is a stylized racetrack, reminiscent of the twisted cargo fleet's course in Submarine. The players take turns acting as the Driver and serving as the Timer. Prior to a racing phase, the Timer uses the left controller to position their light behind the clock on the left side of the overlay. The Driver uses the right controller to control the light that represents their race car. The Driver's goal is to maneuver their light around the race track. The Timer's job is to hit the reset button (on the Driver's controller!) to "serve" the BallSpot so that it comes in from the right side of the screen, crosses the screen and hits the light behind the left side clock to deflect back across the screen and off the right side again. The Timer player does this throughout the Driver's journey around the track. The Driver starts with 30 laps in their count. Every time the Timer player hits the reset button, one lap is subtracted from the lap count. If the Driver leaves the track, they lose two laps. If the Driver's light is actually hit by the Timer's BallSpot, they lose a big fat five laps! The idea is to get around the track before the lap count evaporates entirely.

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