programming

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Rob Daviau's picture

Special ColecoVision Project - Secret 1

Check it out! Daniel Bienvenu contacted me to narrate a video for his latest COLECOVISION project. He is a homebrew programmer deeply involved in programming new titles for the classic Colecovision system. This title will be worked on throughout 2009 and hopefully debut sometime in 2010! Here is the resulting video, it is just one of a series of sneak peek teaser videos to get the word out on this exciting new project for Colecovision enthusiasts!

Matt Barton's picture

The Story of The Wizard's Castle

Exidy SorcererExidy SorcererOne of the great things about writing a book is that you get to hear so many interesting stories. One of the best I've heard so far involves a very, very early game for the Exidy Sorcerer named The Wizard's Castle. Although programmed by Joe Power a few years earlier (in the mid 1970s), the game wasn't officially released until 1980, when it was printed as source code in Recreational Computing magazine. It's been ported to several other platforms (by Power and others). Eventually it was played by Derell L., who prefers to go by his nickname "Derelict." Derelict converted the game for Windows and added sprite-based graphics (you can download it here). Anyway, I had the chance to talk to both Joe and Derelict about their games, and have decided to print them here for your enjoyment! Note that I haven't edited these interviews--I didn't have to!

Bill Loguidice's picture

Adventure II: Limited Edition now out for the Atari 5200 SuperSystem!

I'm impossibly busy this weeked with work (yes, days, nights and weekends at the new job!) and trying to get as much done with the book before Monday's deadline, but I just had to quickly release this press release for Adventure II: Limited Edition on the Atari 5200 SuperSystem from AtariAge. The homebrew was just released after a long, long wait, and from all reports it's been worth it. On top of that, this package also includes lots of goodies ("feelies" if you will), creating a tremendous value and opportunity for collectors and enthusiasts of the system, alike. There's only a few boxed copies left, so I suggest you hurry, hurry, hurry!

The press release:

Talking with game characters

THIS IS THE TEXT OF AN EMAIL I SENT TO MATT AND BILL. PERHAPS OTHER READERS WILL FIND IT INTERESTING.

Perhaps you gentlemen can help me. I saw Mr. Barton's article, "The Game of Dialog: Simulating Conversation in Games" from Sun, 09/03/2006 - 12:44 pm on your Armchair Arcade blog. I am a professor of linguistics and have developed patented NLP dialog software that has been largely ignored (though not richly advertised) by almost all game developers. I am presenting it at WorldComp 07 in Las Vegas at the end of June and wonder if you might no of game developers (serious researchers and decision makers) who may be attending that conference. I also think you might find the software to be a good article for your magazine as what the software can do is far beyond anything that was described in the review you wrote. If you have further interest I can give you more detailed accounts or previously prepared materials, but briefly stated the parser is developed from a theory of syntax created by myself and another linguist which we turned into software tools. As we use a very comprehensive technique, it makes knowledge bases by typing in sentences and then allows you to query that knowledge based with standard English questions. For example, if you type in

Bill Loguidice's picture

More Great New Complete ColecoVision Homebrew Cartridge Releases!

Search for the Stolen Crown Jewels 2: ColecoVision screenshotSearch for the Stolen Crown Jewels 2: ColecoVision screenshotCheck out the following announcement from the ColecoVision Programming Yahoo Group... I already ordered my own copy of "Search for the Stolen Crown Jewels 2" for the ColecoVision:

Good News!
Two NEW Colecovision games are about to be released through GameConsoles.com! 'Search for the Stolen Crown Jewels 2' - the sequel to Philipp Klaus Krause's original- plus his Colecovision port of 'Monster Masher' are available for pre-order! Both are complete productions, with cartridge, label, instructions & box.


yakumo9275's picture

The 7 Day Roguelike Competition for 2007

The third annual 7DRL challenge is coming! What's a 7DRL? Why its the Roguelike communities answer to the annual IF Competition and the NaNoWriMo thats what!

The date for this years 7DRL is from March 10th to March 18th, you get 168 hours to write a Roguelike.

The rules are simple:

    Bill Loguidice's picture

    ZX81/TS1000 News for February 2007 (Sinclair, Timex)

    Alien Mind for the ZX81/Sinclair/Timex Computers (16K)Alien Mind for the ZX81/Sinclair/Timex Computers (16K)Thanks again to "ANDRE***" for the heads-up (I hope he'll start selling some of these on real media soon!) on the latest happenings in the world of the ZX81/Timex Sinclair 1000:

    The first program of 2007 is.... not from ANDRE*** but from
    Xavsnap. "TRAIN RUSH" is available at http://zx81.ordi5.free.fr/.
    It is a fast arcade game in which you must cross the USA from east to
    west.

    "http://www.ts1000.us" has extended the program contest for
    another year to include the celebrations for the 25 years of the
    Timex-Sinclair TS1000, the ZX81 American cousin. Let's go programmers!

    Bill Loguidice's picture

    Note to Enthusiasts: Intellivision Homebrew Development is Finally on the Rise

    Same Game & Robots from IntelligentvisionFor a system line that sold over three (3) million consoles from 1980 - 1990, Mattel's (later INTV's) Intellivision has been woefully lacking in new homebrew developments compared even to some competin

    Matt Barton's picture

    24 Years of Game Programming

    A programmer named Steve Riley (of Eureka3D) has posted the first of a planned 3-part series (have I started somethin'?) reviewing his 24 Years of Game Programming. The article starts off with the VIC 20, moves on to the C-64, and covers the various shades of early PC programming. Riley starts off with machine language, but gradually learns that high-level languages aren't so bad.

    Bill Loguidice's picture

    Check out the HYDRA, Game Console Starter Kit, XGS Systems, and the new Game Console Course

    It may not be immediately clear what the XGameStation team offers, but they've been creating tremendous proprietary kit systems for a few years now that help interested hobbyists learn game hardware ins-and-outs and programming ins-and-outs from the ground up. Obviously this hearkens back to the old days when we really knew the architectures of our old 8-bit systems and could really maximize their performance if we were so inclined (and talented). Definitely check these folks and their many offerings out.

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