fargoal

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Matt Barton's picture

Matt's Podcast 15: Sword of Fargoal 2 with Jeff McCord

Fargoal 2: Oh, yeah!!!Fargoal 2: Oh, yeah!!!This audio podcast features an interview with Jeff McCord, who's launched a Kickstarter campaign I think you ought to support right now.
Download the podcast here.

Jeff McCord, developer behind the classic VIC-20/C-64 title Sword of Fargoal (reviewed here), has launched a Kickstarter program to fund development for a sequel. The sequel sounds FANTASTIC, featuring character classes, "action cards," and the ability to share dungeons, as well as huge amounts of great artwork and music. A $8 pledge gets you the game as well as a DRM-free version of the soundtrack. Go up to $50 for a T-shirt and $100 for a bunch of other goodies. Please, please, please, go right now and make your pledge. You will pay NO MONEY if this project doesn't make, and we really need to act NOW to make this happen. We've got two weeks left on the Kickstarter and over $32,000 left to go, so get your ass over there RIGHT NOW and donate. I'm going to be mad as hell if I'm not playing me some good ol' Sword of Fargoal 2 with all the bells and whistles Jeff and Paul P. have put together here. If you were one of the millions who played a pirated version of this game back in the day, Jeff has promised to absolve you of all your sins if you pledge even $1 to this.

Now, seriously, get over there and pledge. This is EXACTLY the kind of project we SHOULD be funding, not just the ones from famous people. If you don't know anything about the game, he's put the first one up for free so you can try it out. This is the updated release for the iOS, mind you, but it's still got all the classic gameplay we fell in love with back in the 80s.

Bill Loguidice's picture

Review of Sword of Fargoal (Fargoal LLC, 2009) for the iPod Touch and iPhone

Released earlier this month, Sword of Fargoal for the iPod Touch and iPhone ("iTouch") has had no shortage of pre-release buzz and anticipation, and, once gamers got their hands on the game, nearly universal praise. Well, it looks like now I have to heap on some more.

The original commercial versions of Sword of Fargoal, released for the Commodore VIC-20 and 64 in the early 1980s (review here), came towards the end of the former system's short, but successful commercial lifespan, and early on in the latter system's long and successful commercial lifespan. While generally considered a critical and commercial success (with the caveat that it was also successfully pirated), its release timing in each case caused it to have a bit more mainstream obscurity than it likely would have had otherwise. Nevertheless, the strength of the game - which is essentially a simplified, randomized dungeon crawl, very much in the tradition of Rogue (though with more real-time elements) - allowed it to have enough impact in the minds of gamers to be mentioned often on "best of" lists and receive several unofficial conversions and updates over the years, even making it as one of the games on the popular Commodore 30-in-1 from a few years back. This brings us to the latest release of the game, and the first official new commercial release since the Commodore 64 version. Matt Barton had the pleasure of speaking with original author Jeff McCord not too long ago, and it was McCord and the rest of the Fargoal LLC team who were kind enough to send me a review code for this version for my iPhone 3G.

Upon starting the game, you're greeted with an all too uncommon occurrence in iTouch games--an opening cinematic. Normally, this would be a mere distraction to quickly skip past, but in this case - no doubt due to the skills of Emmy-winning animator, Charlie Canfield - it's a pleasure to behold and a great scene setter for the stylized visuals of the game within. This quality is carried through to the occasional in-game cut scenes. While this is nothing to get the game over all by itself, this is but the first of many examples of the type of TLC that went into this game's creation. Not to be outdone, British composer Daniel Pemberton created a musical score to be reckoned with. Combined with the mix of classic in-game sound effects, aurally the game does not disappoint.

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