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Matt Barton's picture

Games and Metaphors: Deep Thoughts by Eric-Jon Rossel Waugh

Every now and then I find a true gem on the net--more than just some tidbit about a new piece of hardware or some developer ranting about the lack of innovation in modern gaming. When I find something like Culture: Games and Metaphor, I like to slow down and really see what the author is trying to get across. Waugh's point in this essay is to get us to think about metaphors--specifically, metaphors in games and how they relate to the real world as well as the game world. He also talks about how the videogame industry has essentially been inbreeding for a few decades, rehashing and making questionable "progress" as it attempted to "revolutionize" the previous generations' hardware and games: Ever since Super Mario Bros. came out, basically all we've done is build on it. Waugh would like to see a revolution in game metaphors--rather than merely point back to earlier games, it's time to start thinking sensisbly about a new kind of metaphor, one that functions like great metaphors in books and films. Waugh uses a number of great examples to illustrate his points, including several from classics like Dragon Quest and Final Fantasy.

Bill Loguidice's picture

Interesting "Upgrade Your Game" Contest involving free Visual Studio Express

Namco's Ms. Pac-Man/Galaga Anniversary Arcade MachineNamco's Ms. Pac-Man/Galaga Anniversary Arcade MachineApparently, just for registering your free copy of Microsoft's Visual Studio Express at this Website enters you into an interesting drawing for a full-size Namco Ms. Pac-Man/Galaga anniversary arcade machine, t-shirt or Atari TV game. The intent seems to be to spur "arcade game" development.

According to the Website:

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