
With all this talk of CoCo stuff lately, why not about a coco3 on a chip?
http://www.geocities.com/gary_L_becker/coco3fpga.html
The downside to me is it it uses a serial port interface for floppies so it reads sectors from a server over a comport line...

There are things I always search for on ebay and get notified by emails etc...
so up pops this nice looking collection of Scott Adams classics (one I've not seen before)..
http://cgi.ebay.com/Scott-Adams-Limited-Gold-Edition-Atari-8-bit_W0QQite...

The E3 audience was shown a 'plastic' holder that allows the Wii remote controller and the Nunchuck to be integrated into something that will be every the dream for every lightgun-addict (MrCustard?). Now this could take First person shooters - and perhaps even third person shooters - to a whole new level combining light gun games with the FPS/TPS genre.

On October 21st the annual Retro Game and Computerday hosted by the HCC Commodore User Club took place. Mind you it's not a Commodore centric event, a whole range of platforms and consoles was on display. There's some excellent photo's and videofootage available of the event. Both MrCustard and I planned on going but I was prohibited from going due to a 24 hour shift that was thrown my way :(

In an interview with USA Today, Nintendo bobo Reginald Fils-Aime stated that there will not be any subscription fee to online gaming with the Nintendo Wii. If this is in fact true the new console will have a big advantage over Xbox 360 live where online gaming is only possible for paying Gold-members which sets you back 50 bucks a year.

Hi, guys. I'm about 99% done with my text adventure (hopefully!) and thought I'd post it here for you guys to try out (if you so desire). If you find any bugs (i.e., if it crashes), please try to tell me what happened so I can find and fix the bugs. I think I got most of them, but it's been tough.
I'm still editing it on a small scale, too, so if you see any typos or grammatical errors, I'd love to hear about them, too.

Well, we've been at this for a couple of months now, and I daresay that we're beginning to settle into a nice groove. Everyday there are at least two news items that we hope you will enjoy checking out--and of course plenty of commentary on these items from your editors. Sooner than you think, we will be rolling out what we hope will be one of the best issues of Armchair Arcade to date. However, I think it's safe to say that we are still officially in a "beta state," and still open to suggestions and ideas about the future. You all have been very forgiving and patient with us during this transition, and I really, really appreciate it. Thanks.

GamaSutra has an interview up with Rand Miller, co-architect of the famous Myst series. The interview seems to be an effort to grab some free publicity for Cyan's new project--resurrecting Myst Uru for live play via GameTap. I'm not sure what to expect, but judging from the project's homepage, Cyan has big plans...And I hope things work out well for them.

Every now and then I find a true gem on the net--more than just some tidbit about a new piece of hardware or some developer ranting about the lack of innovation in modern gaming. When I find something like Culture: Games and Metaphor, I like to slow down and really see what the author is trying to get across. Waugh's point in this essay is to get us to think about metaphors--specifically, metaphors in games and how they relate to the real world as well as the game world. He also talks about how the videogame industry has essentially been inbreeding for a few decades, rehashing and making questionable "progress" as it attempted to "revolutionize" the previous generations' hardware and games: Ever since Super Mario Bros. came out, basically all we've done is build on it. Waugh would like to see a revolution in game metaphors--rather than merely point back to earlier games, it's time to start thinking sensisbly about a new kind of metaphor, one that functions like great metaphors in books and films. Waugh uses a number of great examples to illustrate his points, including several from classics like Dragon Quest and Final Fantasy.