c-64

warning: Creating default object from empty value in /home/buckman/public_html/neo/modules/taxonomy/taxonomy.pages.inc on line 33.
Bill Loguidice's picture

Multiple Classic Computer (MCC) Plays Commodore 64 and More

Multiple Classic Computer (MCC)Multiple Classic Computer (MCC) CloseupI received an interesting e-mail yesterday from the folks at Arcade Retro Gaming regarding their Multiple Classic Computer (MCC), which is an Altera Cyclone 3 FPGA in a tiny box, which essentially goes one step beyond traditional emulation with a full simulation of the Commodore 64 (C-64) hardware. Commodore Amiga support will be added soon. The device has full Micro SD support and has a plethora of connection options, including joystick, mouse, and keyboard. It also connects directly to your TV via a high quality s-video connection, which is perfect for classic platforms such as the C-64 and Amiga. Of course, being a programmable FPGA design, future support for additional systems should be trivial.

There are many more details, so I suggest you check out their Website. It sounds like our own Mark Vasier may be the first out of the gate to procure one, so we look forward to his impressions!

Bill Loguidice's picture

"Commodore USA" Accounces a PC in a Commodore 64-style Case

It looks like "Commodore USA" finally got a proper Commodore branding license, and this time it looks like they don't have to lie about it. In the Press Release quoted at the bottom of this blog post, the company talks about their bright idea of replicating the original Commodore 64 breadbox design and cramming PC components inside as one of their new offerings. Besides the fact that something like this would have serious usability and cosmetic issues, and considering the scam they tried to pull when they first formed, I wouldn't trust this company with a penny. With that said, if they were even half-way smart, they would forgoe this silly business with the case and strike another actual licensing deal and pre-load and pre-configure the deluxe versions of both C64 Forever and Amiga Forever, and throw in a good game controller, actually allowing all their systems to masquerade as proper "next gen" Commodores, rather than generic PCs with a Commodore sticker on it. Of course, that would be giving those guys a bit too much credit.

Press Release

Bill Loguidice's picture

The 2010.1 versions of Cloanto's Amiga Forever and C64 Forever available now!

Amiga Forever DesktopAmiga Forever DesktopCloanto has released the latest versions of their popular and easy-to-use Amiga Forever and C64 Forever emulators. This is great news for old and new fans of the greatest Commodore platforms, including all versions of the Amiga series (inclusive of the CDTV and CD32), and most of the 8-bit line, including PET, VIC 20, C-64/128, and C-16/Plus4. I hope to post full reviews of both of Cloanto's new releases soon.

The full press release details are below, along with all the links to the various packages available:
[BEGIN RELEASE]
Amiga Forever and C64 Forever 2010.1 Released

Amiga Forever (http://www.amigaforever.com) and C64 Forever (http://www.c64forever.com) are the easy to use emulation, preservation and support packages published by Cloanto, Commodore/Amiga developers since the 1980s. Beyond nostalgia, the packages make accessible to a wide audience a wealth of content and history that is engaging yet casual, and which can still teach a few lessons in gameplay.C64 Forever ScreenshotC64 Forever Screenshot

Features of the new 2010 versions include:

- Support for new emulated systems (CDTV, CD32, Amiga 600)
- Extended RetroPlatform Library (more than 20,000 titles) and content recognition code
- Support for Open RP9 format (packs multiple disk images and configuration in one file)
- CDTV/CD32 games run directly from original CD media, or from RP9 or ISO images
- Integrated printing via original Amiga EpsonQ drivers (via emulated printer)
- Optimizations for "power users" (content cache, performance, etc.)
- Hundreds of improvements to make the software more powerful and easier to use

Bill Loguidice's picture

Issue 41 of the Commodore Free magazine - June 2010, Now Available!

The latest issue of the excellent Commodore Free magazine is now available in the usual .PDF, .txt, .seq, .d64, and .html formats. Get your copy in the format of your choice here! (contents listed below)

Bill Loguidice's picture

Issue 40 of the Commodore Free magazine - May 2010, Now Available!

The latest issue of the excellent Commodore Free magazine is now available in the usual .PDF, .txt, .seq, .d64, and .html formats. Get your copy in the format of your choice here! (contents listed below)

Bill Loguidice's picture

Issue 39 of the Commodore Free magazine - April 2010, Now Available!

The latest issue of the excellent Commodore Free magazine is now available in the usual .PDF, .txt, .seq, .d64, and .html formats. Get your copy in the format of your choice here!

Bill Loguidice's picture

Issue 38 of the Commodore Free magazine - March 2010, Now Available!

The latest issue of the excellent Commodore Free magazine is now available in the usual .PDF, .txt, .seq, .d64, and .html formats. Get your copy in the format of your choice here!

Bill Loguidice's picture

Commodore 64 .prg Generator Beta Available!

Some fun news for Commodore 64 fans and enthusiasts--the latest beta for the Commodore 64 .prg generator, C64PrgGen, is now available for download! This nifty utility gives you a handy Commodore 64 program development utility for Windows. Put simply, you can type (or copy and paste) in your Commodore 64 BASIC or machine code into C64PrgGen and it will both assemble and run your code with a single click. C64PrgGen automatically generates a .prg file, which can run directly in your favorite Commodore 64 emulator or on the real hardware using the typical methods for transferring and running "ROM" files. Neat stuff and well worth checking out.

Bill Loguidice's picture

Armchair Arcade TV: Episode 2 - Mancopter

Hello again, everyone, I'm back with Episode 2 of "Armchair Arcade TV", this time on Datasoft's 1984 closet classic, Mancopter for the Commodore 64 (C-64). The majority of technical issues from last episode - which were mostly related to a dying hard drive - have been resolved, plus I've gained another episode's worth of experience on Adobe Premiere Elements. I have a proper HD camera coming soon, so that may make it for Episode 3 or 4, improving video quality of the host segments, and after that I'll address the audio issues. In any case, I'm much happier with this episode and look forward to future productions. The full episode transcript is below the video.

Bill Loguidice's picture

Casual Photos: WarGames (Atari 8-bit/C-64), D-Bug (Atari 8-bit), and International Sensible Soccer (Atari Jaguar)

Today's casual photos, taken with the Panasonic digital camera, are: WarGames (Coleco, 1984; Atari 8-bit, Commodore 64), D-Bug (Electronic Arts, 1983; Atari 8-bit), and International Sensible Soccer (Telegames, 1995; Atari Jaguar). Commentary and photos below:

WarGames (Coleco, 1984; Atari 8-bit, Commodore 64), is of course based on the classic 1983 MGM film (which itself was based on a book called War Games) starring Mathew Broderick and Ally Sheedy, which made the hacker lifestyle look oh-so-cool and appealing (and on an IMSAI no less, which was as hacker chic as you could get). For Coleco's short time as a prime-time console and computer player, 1982 - 1985, they made, featured or had several classics among the turkeys for theirs and other platforms. Certainly, WarGames (1983), is undeniably a ColecoVision classic, and Coleco fans were lucky enough for them to make it one of the few games they converted for use on computers (they obviously did quite a few Atari 2600 VCS and Mattel Intellivision conversions) before they expired in the world of videogames (Mattel followed a very similar course of action).

Syndicate content