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Matt Barton's picture

Matt Chat 137: Kingdoms of Amalur, Reckoning

Hi, folks! I'm back this week with another retrospective--or rather, a review of a new action-RPG called Kingdoms of Amalur: Reckoning. I usually don't like this genre, but this time the developers have done a good job uniting action with strategy. Above all, else, I like the speed of this game and the excellent control you have over the character. R.A. Salvatore, Todd McFarlane, and Ken Rolston have done some good work here.

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Matt Barton's picture

Matt Chat 136: Peter Oliphant on Stonekeep, Interplay, and Brian Fargo

In this part of my interview with Peter Oliphant, we finally get the dirt on Stonekeep's storied development cycle. What was going on behind the scenes of this monumental game? Peter gives us the lowdown in an emotional rant about the frustrations he suffered as control was wrested for him in a series of executive decisions by Interplay's Brian Fargo. Even with all of his experience working in Hollywood, his feedback was not even considered during the making of the FMV sequences--to disastrous effect.

Download the MP4 here.

Matt Barton's picture

Matt Chat 135: Peter on Sierra On-Line, Cinemaware, and Interplay

Hi, Matt Chatters! I'm back this week with part 2 of my interview with Peter Oliphant, child actor turned game developer. In this part, Peter talks about his transition from Hollywood to Silicon Valley, which includes stops (and stories about) Sierra On-Line, Cinemaware, and Interplay. Peter's a big fan of the Atari 800, so we spend some time talking about that system and his games Wall War and Mr. Cool. Then it's on to Rocket Ranger and S.D.I. before ending with Lexi-Cross, a unique blend of Battleship and Wheel of Fortune.

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Matt Barton's picture

Matt Chat 134: Peter Oliphant Interview

This week launches a new series of interviews with Interplay programmer and designer Peter Oliphant. Peter has an amazing history as a child actor, math whiz, and finally game designer, with boatloads of interesting stories about all of it. In this first part of the interview, we focus on Peter's work for Mattel, creating some of the early handheld electronic games like World Championship Football and Gravity. Then we get into his work as an actor, working alongside such notables as Dick Van Dyke and Jimmy Stewart, as well as some cult classics like Hotrods to Hell.

You can download the mp4 here.

If you regularly enjoy Matt Chat, why not do your part to keep it going strong? I know it may look like nothing but fun, but believe me, I put a lot of real work into making these shows each week. Why not help me out by making a small donation or setting up a subscription today? It only takes a minute, and you'll be doing YOUR part to keep these interviews and retrospectives coming. Thanks!

Matt Barton's picture

Matt Chat 133: Gothic Time

It's Gothic time! Yes, finally, after countless requests, Matt Chat covers the 2001 German CRPG Gothic. Of course, this game launched a trilogy, and apparently Risen is keeping the lineage alive. Lots of fun stuff in this game, and some pioneering stuff like the ability to skin animals (you can even get their teeth and claws!), cook food (grilled chicken!), and much more. Plagued by one of the slowest starts in any CRPG, though, it hasn't attracted the attention that it really deserves. If you can get through the first 3-4 hours of it, you'll be hooked. Just don't blow all your ore at the swamp weed stand!

Download the mp4 here.

Matt Barton's picture

Matt Chat 132: Mark Soderwall Part 4

In the final segment of my interview with Mark Soderwall, we chat about his work on Fracture, Star Wars: The Force Unleashed, Clone Wars, and much more. We also talk about the importance of game history, what it takes to be a professional game developer, and Mark's choice of reading material.

Download the mp4 here.

Be sure to watch around the 20 minute mark for a special Vintage Games surprise!

Matt Barton's picture

Matt Chat 130 & 131: Mark Soderwall

My apologies for not posting these sooner! This is the second and third parts of my interview with Mark Soderwall, who's giving us the lowdown on what it's like to be a graphics artist. He's got 20 years of experience and tons of stories--including juicy stuff about what Arnold Schwarzenegger and the Wachowski brothers are like backstage. It's good stuff.
Episode 130:

Episode 131:

Download Episode 130.
Download Episode 131.

Rob Daviau's picture

Video Game Console smashers SUCK! Pathetic attention whores!

THERE IS DISTURBING TREND on Youtube, it involves SMASHING classic gaming consoles.

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