Pinball machine housing for iPhone/iPod Touch.
Are you ready to take the plunge?
Work your slap save, backhands, drop stop, bounce pass, and death save on this working pinball machine [app]cessory!
Just like the classic cabinets only smaller, Pinball Magic is a time machine that recreates classic arcade pinball action on your iPhone or iPod touch. Side mounted flipper buttons, realistic ball-launching plunger and even a credit/select button immerse you in the game play while the oscillating LED beacon and animated backbox set the stage to show your pinball wizard skills! Works with the FREE Pinball Magic app to create realistic, challenging and engaging game play bringing a portable arcade experience.
In the truly final segment of my interview with Becky "Burger" Heineman, we chat about Becky's fervent desire to create new Bard's Tale and Wasteland games. We also talk about the often troubled relationship between publishers and developers, and how that structure moves original ideas to the margins of indie gaming. Becky also reveals her favorite 8-bit and 16-bit platforms. Download the audio here (also available on iTunes).
Becky's back this week to talk about Michael Cranford and The Bard's Tale, or, more correctly, Tales of the Unknown: Volume I (yeah, glad they didn't stick with that title). She also talks about Dragon Wars, one of the most unfairly obscure CRPGs in history. Note: Although I say this is the final segment, I was incorrect--I had misplaced 26 minutes of additional footage! Download the audio here (also available on iTunes).
It is unlisted on my channel now as I am resisting new videos until the new year when I will open it as public but thought I would share in the meantime.
It's Tass Times in Tonetown this week as Becky joins me for a third installment of our interview. Prepare to be amused as Becky recounts the story of one of the wackiest games ever to grace an Apple IIGS. We also get to hear (finally) how she came by her nickname --prepare to be grossed out! Download the audio here (also available on iTunes).
Here is my look at the Caanoo handheld the latest offerings from Gamepark Holdings.
In the third and final segment, Scott Adams and I discuss his later games, which include the Questprobe series featuring Marvel super heroes. We also cover the graphical remakes of is earlier text adventures, and the problems those graphics caused for his tiny company. Inevitably, Adventure International was being crushed by much better funded, large scale projects from Sierra and Infocom.
In this week's episode, industry pioneer Scott Adams talks about his first foray into commercial publishing with Adventureland, the first in what would become an epic series of text (and later illustrated) adventures for the smorgasbord of early 80s computer platforms. Scott talks about his experiences with Colossal Cave Adventure, his favorite platforms, and the trials and tribulations of managing a hugely successful business without any formal training whatsoever.
Hi, guys. This episode is the first installment of my interview with the great Scott Adams, designer and publisher of many early adventure games for home computers. He talks here about his early days as a child prodigy, programming computers and dazzling his teachers and professors with his amazing skills.