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Matt Barton's picture

Windows Upgrades Over the Years

I have to thank Al Lowe for passing on this great video showing the upgrade process for every version of Windows. It's a brilliant trip down memory lane for those of us who have been computing since the 90s. How many of these upgrades did you do?

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Matt Chat 94: Cordes on adventure games, horror, game narratives, the Ipad, and more

This week, Cordes is back with several fascinating insights into the world of adventure games and horror. We talk about the difference between horror films and horror games, storytelling, why adventure games should be sorted by their plot and not as a gameplay genre, and much more. There's quite a bit of meat here for anyone interested in designing an adventure game or wondering how they work. Download the audio here.

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Matt Interviews Agustín Cordes

Hi, guys, I'm back, this time with the first part of an excellent interview with Agustín Cordes, the Argentina-based designer and developer of Scratches and the forthcoming Asylum. Both games are fine examples of horror adventures, with first-person gameplay and painstaking, artistic production. Here, Agustín talks about Asylum's engine (formerly called Kinesis), as well as the design of Scratches, the state of indie gaming, and much, much more.

Oh, and check out that new Armchair Arcade splash screen!

Download the audio here.

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Matt Chat 92: Mail Order Monsters

This week we take a look at Mail Order Monsters, the 8-bit classic designed by Paul Reiche III, Evan Robinson, and Nicky Robinson. If you think Pokémon was an original concept, check out this 1985 action strategy game from Electronic Arts. Design and evolve your corral of monsters, then pit them against the computer or friends on your Commodore 64 or Atari 400/800. It's loads of fun, but it ain't easy! Download the mp3 audio here or at iTunes.

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The Ballad of The Dungeon Master

Hi, guys. Well. I don't know what to say. Here's The Ballad of the Dungeon Master. I'll post the lyrics below.

Download the mp3 here.

Lyrics:

Yeah, that's right

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Matt Chat 91: Game Over at Interplay with Brian Fargo

In this last segment of my interview with Brian Fargo, we talk about the end of Interplay (at least the end of the Interplay that dared to take the big risks). We also discuss Brian's new game, Hunted: The Demon's Forge. Enjoy! Download audio here.

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Matt Chat 90: Wasteland, Fallout, and Stonekeep with Brian Fargo

This week, I'm back with part two of my interview with Interplay founder Brian Fargo. In this segment, we talk about Wasteland, Fallout, Stonekeep, and modern CRPGs vs. the great classics of the 80s and 90s. Download the audio here (also available on iTunes). Click here if you'd like to donate to the show. Enjoy!

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Pete's Game Room Unboxes Game Books (Including Vintage Games!)

Pete's Game Room has done a nice unboxing video with 5 great videogame books.

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Matt Chat 89: Interview with Brian Fargo

Welcome back, Matt Chatters! This episode features the first part of my interview with Brian Fargo, founder of Interplay and CEO of inXile Entertainment. I was able to sit down with him for an hour and talk about everything from the original Demon's Forge (a 1981 adventure game for Apple II) to Hunted: The Demon's Forge (the upcoming action game). We also talk about the origins of Bard's Tale, the impact of Wizardry, the humor of Battlechess, and much more.

Download the audio here (also available on iTunes).

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