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Matt Barton's picture

Josho Part III: Sierra's Epic Fail

Hi, guys! I'm back with part three of my interview with the amazing Josh Mandel. In this segment (which is frankly required viewing for any true fan of classic computer games), Josh talks about how thinks went awry at Sierra, eventually sending him on a quest to find a new publisher in Legend. He also chats about his favorite creation, Callahan's Crosstime Saloon, and the future of adventure games as a viable genre.

Download the mp4 here, and don't forget to drop a few dollars into the bard's hat!

Matt Barton's picture

Matt Chat 120: Freddy Pharkas & Space Quest 6 with Josho

I'm back this week with part two of my funtastic chat with Josh "Josho" Mandel. This time, the maestro chats about why point-and-clicks were a dumbing down from the parser days, the making of Freddy Pharkas, his voicework as King Graham, his thoughts on LucasFilm and Myst (loves the former; loathes the latter), and Space Quest 6.

If you want to buy Space Quest 4-6 for only $10, DRM free, get it here to support Matt Chat at no extra cost to you!

You can download the mp4 here as well.

Matt Barton's picture

Matt Chat 119: Josh Mandel on remaking King's Quest

In this first segment of my interview with Sierra designer Josh Mandel, we chat about how Josh got his start, remaking King's Quest, Zeliard, Leisure Suit Larry, Laffer Utilities, and much more. We also talk about the difference between creating puzzles for parsers vs. point-and-clicks. Josh thinks the latter was a dumbing down with grave consequences for the genre.

Download the MP4.

Matt Barton's picture

Matt Chat 117: Supreme Commander & More with Chris Taylor

Lots of great stuff in this last segment of my interview with Gas Powered Games' Chris Taylor. Here we start getting into some stuff that really disappointed Chris, as he struggled to achieve quality despite pressure from publishers. He also talks about how important it is not to bite off more than you can chew (Space Siege), and why he thinks consoles are the future of RTS. He's very candid throughout, and you definitely don't want to miss the ending when he talks about striking the right balance between pleasing gamers (with modding tools) and publishers (with profitability).

Note: I encourage you to watch the downloadable version this time. YouTube is screwing me with their algorithms again, this time providing advertising for Square Enix at my expense. I'll post it here nonetheless. Last time I ever use clips from one of their stupid game trailers.

Download the video here.

Matt Barton's picture

Matt Chat 116: Chris Taylor taks about Dungeon Siege and Total Annihilation

This is the second part of my interview with the IZZE-fueled Chris Taylor, this time talking about his two greatest achievements: Dungeon Siege and Total Annihilation. I love both of these games, even though Chris seems to find some flaws (especially with Dungeon Siege). At any rate, it's great viewing. Chris also disagrees with me about game lengths; he thinks games should a lot shorter (a position I've lately come to accept myself).

Download the MP4.

Matt Barton's picture

Matt Chat 115: Down on the Farm with Chris Taylor

I'm back this week with a chat with Chris Taylor, the Gas Powered Guru behind Total Annihilation, Dungeon Siege, and Supreme Commander. Chris is a witty and very passionate guy, so prepare to be dazzled. In this part, he talks mostly about how he got his start in the games industry, which includes mastering z80 on his TRS-80.

Watch above or download the mp4.

Matt Barton's picture

Matt Chat gets Enlightened out the Wazoo with Ultima IV

Oh thee of impure thoughts, watcheth my sanctimonious retrospective of Ultima IV: Quest of the Avatar. Even thou might becometh enlightened by the divine powers of Buddha British emanating from every line of code.

Downloadeth the .mp4, burneth it upon a platinum disc, and storeth it in cedar. Hey, wait a minute--dost thou have an ankh? Oh, whew, there for a minute I thought you were a rapscallion.

Matt Barton's picture

Matt Chat 113: Jonas Kyratzes on Politics and Indepedent Game Development

In the last part of my interview with indie designer Jonas Kyratzes, we discuss his latest projects, including Alphaland, Phenomenon 32, The Strange and Somewhat Sinister Tale of the House of Desert Bridge, and You Shall Know the Truth. This last game is based on the Wikileaks controversy and leads Jonas into a sure-to-be-controversial discussion of politics in America and Europe.

Remember to check out Jonas' blog at http://www.jonas-kyratzes.net/

Download the mp4.

Matt Barton's picture

Matt Chat 112: Depressing Games with Jonas Kyratzes

Well, it's time to break out those handkerchiefs as Jonas and I talk about games that are sad and depressing--and how that can be fun! Well, at least as compelling as a sad movie or book. Specifically, we talk about his games Museum of Broken Memories, Phenomenon 32, The Great Machine, and Last Rose in a Desert Garden, his first project. These are really poetic and avant garde projects, so be sure to check them out if you've any interest in seeing gaming evolve into something more artistic.

Watch above or Download the mp4.

Rob Daviau's picture

Your favorite Lightgun and Console combination?

OPEN TAG: Your favorite Lightgun and Console combination?

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