Podcast

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Matt Barton's picture

Matt's Podcast 8: Nincompooping all over the games industry

Hi, all. I'm back this week with another hour long, poorly organized rant about everything from why L.A. Noire sucks as an adventure game to why Arkham City is to quests what bullet hell is to bullets. I also talk about the real reason why we hoard videogames and how, no matter how many games we collect, we'll never find The One.

Foam and cry with me by downloading this downer now!
Matt's Podcast Episode 8

Matt Barton's picture

Matt's Podcast 7: SITREP

Hi, folks! Probably not the best time given the recent public flogging I've been getting over my Gothic retrospective, but what the heck. Here's my seventh podcast. This one is admittedly a ramble, but generally focused on making games with Gamemaker and the trials and tribulations of becoming an indie game developer. Is making a "serious" indie game worth the effort if you know your work will make little to no money--and, worse--may only be seen by a dozen or so people, tops? Is the love of making games enough in and of itself to keep you motivated all the way through a year or more of development? In my case, the answer is no.

Download the podcast here.

Bill Loguidice's picture

Bill's Podcast 1: How 1970 Saw Our Computerized Society

The Computerized Society (1970)The Computerized Society (1970)I was inspired to do my first solo Armchair Arcade Radio audio podcast by a 49 cent book from 1970 that I received in the mail from Amazon today. As you can imagine, this was not just any 49 cent book from 1970, but James Martin's and Adrian R.D. Norman's, The Computerized Society. As mentioned in the podcast, I first learned of this book here. Take a listen to why I think it's so special by playing or downloading the audio file attached to this post, or simply visit iTunes and look up the charmingly misnamed "Armchair Arcade Radio" (it also features videos), or use your favorite podcatcher. Enjoy.

Matt Barton's picture

Matt's Podcast 6: Frustration and Loathing in Skyrim

It's like, how much more black could this be?It's like, how much more black could this be?I'm so angry about Skyrim that it was hard to make this podcast, but I did it anyway. I shouldn't have to say this, but if you are in love with Skyrim, this podcast isn't for you. This episode is intended only for complete morons, dolts, dullards, and out-and-out nincompoops like yours truly who are just too jaded and bitter to ever enjoy a truly fantastic masterpiece like Skyrim from the glorious design wizards at Bethesda.

Warning: There is some mild adult language here (PG rated).

Download this steaming pile of troll fat here.
Matt's Podcast 6

Matt Barton's picture

Matt's Podcast #5: The Time Police (Design Project)

Hi, folks. I'm back this week with another podcast, this time discussing my game pitch for "The Time Police," a project I've been brainstorming and planning for some time. It still has a long ways to go, but I'm excited enough about the idea to want to make a podcast about it. If you have thoughts or suggestions, please let me know.

Download the podcast here.

Matt Barton's picture

Matt Chat 118: The Dagger Has Fallen and It Can't Get Up!

This week, I finally get around to retrospecting Bethesda's 1996 masterpiece Daggerfall, the game that for many fans is still the best ever Elder Scrolls game. While not without its share of bugs and interface issues, it's still a terrific achievement and demonstrates the possibilities of procedurally-generated content in CRPGs. Just don't make the mistake I did of not checking ALL the options for keyboard and mouse. :)

Still, the resulting misadventures are pretty darn funny.


Download the mp4.

Matt Barton's picture

Matt's Podcast 4: Can a videogame get you high?

Turn on (the videogame)! Turn on--the gameThis week, I address a question that I'm sure we've all pondered at some point--are videogames really addictive, and, if so, is that necessarily a bad thing? I'm particularly interested here in what it would take to design a videogame that would "turn you on," offering a comparable experience to taking LSD or even peyote but without the potential side effects. How close are we to developing true digital drugs? Will you be the Albert Hofmann of videogames?

Download the podcast.
If you enjoy this, please post a review on iTunes.

Matt Barton's picture

Matt's Podcast #3: The Five Games Every Designer Should Make Love to Every Night

Does Compute!Does Compute!I'm back this week to talk about the Five Games Every Designer Should Know. Read the blog post if you missed it. There's also quite a bit of listener feedback that covers such topics as why Icewind Dale and Neverwinter Nights aren't as good as Baldur's Gate, and why Portal isn't as unique as some people like to think. Enjoy, and feel free to comment below. Who knows, perhaps your comment will form the basis of my next episode!

Grab the episode here: Matt Podcast #3.mp3.
Post a review on iTunes.

Be sure to listen to Chris's episode first.

Chris Kennedy's picture

Chris's Podcast #2: Videogames are Dead. Command?

My second podcast has arrived, and it is heavier on the theory than the controversy - at least I hope.

In this podcast, I submit that gaming - specifically the creativity behind it - is dead. This is certainly not a new idea - but I attempt to explain where we have been and look back at what made us successful. Where are we going? That's up to us.

Expect a look at the past, a bit of gaming philosophy, and a short, semi-technical story.

I look forward to your feedback.

Download the mp3.

Matt Barton's picture

Matt's Podcast #2: Absolutely Reticulous

Shoot me now.If this is Syndicate, shoot me now.It's a smorgasbord of topics this week as I take on the question of "What the hell happened to modern CRPGs?" Why is everything becoming a first-person shooter game? The excrement begins to fly with the upcoming Syndicate and X-Com games. I explain why you should avoid any game "with a great story" and why I couldn't care less about Skyrim and Diablo III. I also talk about my experiences with Baldur's Gate and what I'd really like to see in future CRPGs. Hint: it ain't better narratives.

Download the mp3.

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