mattcast

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Matt Barton's picture

Jay Barnson on CRPGs and Frayed Knights

Jay is back this week to talk more about his work on Frayed Knights and its many inspirations and precedents, including his favorite CRPG--Ultima VII.

NOTE: The above video has some missing footage around the 28 minute mark. The version below has been corrected.
mattchat125.mp4. You can also grab an audio-only feed here: Matt Chat 125.mp3.
Don't forget to shop at GOG using my affiliate link! Some great stuff this week for adventure game lovers.

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Matt chats Twisted Metal and Warhawk with code monkey Jay Barnson

This week debuts my new interview series with the Rampant Coyote, aka Jay Barnson. You probably know Jay from his blog and game site, as well his fantastic indie CRPG Frayed Knights: The Skull of S'makh-Daon, which yours truly helped to be beta test. In this segment we talk about Jay's extensive industry background, which includes some projects you've probably heard of if you owned a PS1--Twisted Metal and Warhawk! Enjoy.

As always, you can download the video. This week also marks the beginning of my Subscriber Goal of 7,000 subs by the end of the year. As of this writing, I'm at 6,256, so quite a bit of work left to go. If you have a forum, blog, Reddit, Twitter account, or WHATEVER, please post there about your favorite episodes and try to spread the word so we can grow our community into a force to be reckoned with! Thanks!

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Matt Plays Might & Magic VI: The Mandate of Heaven

Hail, fellow adventurers! I'm back this week with one of my favorite 90s CRPGs, Might and Magic VI: The Mandate of Heaven. It's held up might well over the centuries (well, in game time!), and is still extremely fun to play today. Heck, I was so engrossed in it I had a hard time pulling away to do the video!

As always, you can download the video here, but don't forget to toss a few coins into the bard's hat. You can also buy the "Might & Magic 6-pack" from GOG for only $10, but please use my affiliate link. Thanks!

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Matt Chat 122: Josh Mandel's Insider Scoop on the Failure of the Dreamcast

I know a lot of you guys are big fans of the Dreamcast, so prepare to be traumatized by this episode. Josh acknowledges that there might be plenty of other reasons for the short production cycle of one of the best consoles ever, but his description of the inexplicable attitude of Sony of Japan's attitude towards their American branch is pretty damn revealing, if not downright disgusting.

You can also download the video here, but don't forget to tip the bard first. A few bucks and a few minutes of your time is all I ask for all my work.

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Josho Part III: Sierra's Epic Fail

Hi, guys! I'm back with part three of my interview with the amazing Josh Mandel. In this segment (which is frankly required viewing for any true fan of classic computer games), Josh talks about how thinks went awry at Sierra, eventually sending him on a quest to find a new publisher in Legend. He also chats about his favorite creation, Callahan's Crosstime Saloon, and the future of adventure games as a viable genre.

Download the mp4 here, and don't forget to drop a few dollars into the bard's hat!

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Matt Chat 120: Freddy Pharkas & Space Quest 6 with Josho

I'm back this week with part two of my funtastic chat with Josh "Josho" Mandel. This time, the maestro chats about why point-and-clicks were a dumbing down from the parser days, the making of Freddy Pharkas, his voicework as King Graham, his thoughts on LucasFilm and Myst (loves the former; loathes the latter), and Space Quest 6.

If you want to buy Space Quest 4-6 for only $10, DRM free, get it here to support Matt Chat at no extra cost to you!

You can download the mp4 here as well.

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Matt's Podcast #5: The Time Police (Design Project)

Hi, folks. I'm back this week with another podcast, this time discussing my game pitch for "The Time Police," a project I've been brainstorming and planning for some time. It still has a long ways to go, but I'm excited enough about the idea to want to make a podcast about it. If you have thoughts or suggestions, please let me know.

Download the podcast here.

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Matt Chat 119: Josh Mandel on remaking King's Quest

In this first segment of my interview with Sierra designer Josh Mandel, we chat about how Josh got his start, remaking King's Quest, Zeliard, Leisure Suit Larry, Laffer Utilities, and much more. We also talk about the difference between creating puzzles for parsers vs. point-and-clicks. Josh thinks the latter was a dumbing down with grave consequences for the genre.

Download the MP4.

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Matt Chat 118: The Dagger Has Fallen and It Can't Get Up!

This week, I finally get around to retrospecting Bethesda's 1996 masterpiece Daggerfall, the game that for many fans is still the best ever Elder Scrolls game. While not without its share of bugs and interface issues, it's still a terrific achievement and demonstrates the possibilities of procedurally-generated content in CRPGs. Just don't make the mistake I did of not checking ALL the options for keyboard and mouse. :)

Still, the resulting misadventures are pretty darn funny.


Download the mp4.

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Matt's Podcast 4: Can a videogame get you high?

Turn on (the videogame)! Turn on--the gameThis week, I address a question that I'm sure we've all pondered at some point--are videogames really addictive, and, if so, is that necessarily a bad thing? I'm particularly interested here in what it would take to design a videogame that would "turn you on," offering a comparable experience to taking LSD or even peyote but without the potential side effects. How close are we to developing true digital drugs? Will you be the Albert Hofmann of videogames?

Download the podcast.
If you enjoy this, please post a review on iTunes.

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