mattcast

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Matt Chat 117: Supreme Commander & More with Chris Taylor

Lots of great stuff in this last segment of my interview with Gas Powered Games' Chris Taylor. Here we start getting into some stuff that really disappointed Chris, as he struggled to achieve quality despite pressure from publishers. He also talks about how important it is not to bite off more than you can chew (Space Siege), and why he thinks consoles are the future of RTS. He's very candid throughout, and you definitely don't want to miss the ending when he talks about striking the right balance between pleasing gamers (with modding tools) and publishers (with profitability).

Note: I encourage you to watch the downloadable version this time. YouTube is screwing me with their algorithms again, this time providing advertising for Square Enix at my expense. I'll post it here nonetheless. Last time I ever use clips from one of their stupid game trailers.

Download the video here.

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Matt's Podcast #3: The Five Games Every Designer Should Make Love to Every Night

Does Compute!Does Compute!I'm back this week to talk about the Five Games Every Designer Should Know. Read the blog post if you missed it. There's also quite a bit of listener feedback that covers such topics as why Icewind Dale and Neverwinter Nights aren't as good as Baldur's Gate, and why Portal isn't as unique as some people like to think. Enjoy, and feel free to comment below. Who knows, perhaps your comment will form the basis of my next episode!

Grab the episode here: Matt Podcast #3.mp3.
Post a review on iTunes.

Be sure to listen to Chris's episode first.

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Retrosexual (Matt's Latest Musical Journey)

BardRetrosexualHi, guys. I've been working on a new song for the past couple of weeks and thought I'd upload it here for your enjoyment. I plan to make a fun video to go with it, but would like to see what you think of the tune first. I'm particularly interested in what parts you find the funniest.
Download Retrosexual.mp3.

Thanks, and happy listening! Lyrics below.

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Matt Chat 116: Chris Taylor taks about Dungeon Siege and Total Annihilation

This is the second part of my interview with the IZZE-fueled Chris Taylor, this time talking about his two greatest achievements: Dungeon Siege and Total Annihilation. I love both of these games, even though Chris seems to find some flaws (especially with Dungeon Siege). At any rate, it's great viewing. Chris also disagrees with me about game lengths; he thinks games should a lot shorter (a position I've lately come to accept myself).

Download the MP4.

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Matt's Podcast #2: Absolutely Reticulous

Shoot me now.If this is Syndicate, shoot me now.It's a smorgasbord of topics this week as I take on the question of "What the hell happened to modern CRPGs?" Why is everything becoming a first-person shooter game? The excrement begins to fly with the upcoming Syndicate and X-Com games. I explain why you should avoid any game "with a great story" and why I couldn't care less about Skyrim and Diablo III. I also talk about my experiences with Baldur's Gate and what I'd really like to see in future CRPGs. Hint: it ain't better narratives.

Download the mp3.

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Matt Chat 115: Down on the Farm with Chris Taylor

I'm back this week with a chat with Chris Taylor, the Gas Powered Guru behind Total Annihilation, Dungeon Siege, and Supreme Commander. Chris is a witty and very passionate guy, so prepare to be dazzled. In this part, he talks mostly about how he got his start in the games industry, which includes mastering z80 on his TRS-80.

Watch above or download the mp4.

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Matt's Podcast #1: Human Revolution, Elite, Copy Protection, and Pack-Ins

Hi, guys! This is the first of a planned series of casual podcast segments (monologues, really). In this one, I talk about my experiences playing the new Deus Ex game, Human Revolution, then get into digital downloads, copy protection, pirates, Dungeons & Dragons, and Elite. I also talk a bit about Frayed Knights, a game I'm beta testing for Rampant Coyote. I also find an excuse to bring up my favorite comedy movie, Ghostbusters.

Keep in mind that this is an "off the cuff" type of deal with minimal planning and no editing or frills. If you have suggestions, fine, but don't expect a polished production here. That's what Matt Chat is for! :)

Download the m4a.

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Matt Chat gets Enlightened out the Wazoo with Ultima IV

Oh thee of impure thoughts, watcheth my sanctimonious retrospective of Ultima IV: Quest of the Avatar. Even thou might becometh enlightened by the divine powers of Buddha British emanating from every line of code.

Downloadeth the .mp4, burneth it upon a platinum disc, and storeth it in cedar. Hey, wait a minute--dost thou have an ankh? Oh, whew, there for a minute I thought you were a rapscallion.

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Matt Chat 113: Jonas Kyratzes on Politics and Indepedent Game Development

In the last part of my interview with indie designer Jonas Kyratzes, we discuss his latest projects, including Alphaland, Phenomenon 32, The Strange and Somewhat Sinister Tale of the House of Desert Bridge, and You Shall Know the Truth. This last game is based on the Wikileaks controversy and leads Jonas into a sure-to-be-controversial discussion of politics in America and Europe.

Remember to check out Jonas' blog at http://www.jonas-kyratzes.net/

Download the mp4.

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Matt Chat 112: Depressing Games with Jonas Kyratzes

Well, it's time to break out those handkerchiefs as Jonas and I talk about games that are sad and depressing--and how that can be fun! Well, at least as compelling as a sad movie or book. Specifically, we talk about his games Museum of Broken Memories, Phenomenon 32, The Great Machine, and Last Rose in a Desert Garden, his first project. These are really poetic and avant garde projects, so be sure to check them out if you've any interest in seeing gaming evolve into something more artistic.

Watch above or Download the mp4.

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