fallout

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Kickstarter for Obsidian's Project Eternity (Icewind Dale-style CRPG)

Sweeeet! There's yet another must-pledge Kickstarter out now: Project Eternity. This is another REALLY exciting one--they've got Tim Cain and Josh Sawyer working on this. In a nutshell, they want to make a new game in the style of Icewind Dale, which, if you'll remember, was a party-based isometric CRPG with RTWP (real-time with pause) combat. What happens when you put the creator of Fallout and Planescape: Torment together, then turn them loose with a Kickstarter-funded, no-publisher bullshit budget of a million dollars? I don't know about you, but I CAN'T WAIT TO FIND OUT. I went and pledged $65 to get the boxed copy. Knowing Tim, it'll be an awesome box with pack-ins well worth the price of admission.

Pledging ends October 16th, so you better get over there now. I seriously doubt they're going to have funding issues with this one, so you might as well grab all the freebies you can.

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Matt Chat 90: Wasteland, Fallout, and Stonekeep with Brian Fargo

This week, I'm back with part two of my interview with Interplay founder Brian Fargo. In this segment, we talk about Wasteland, Fallout, Stonekeep, and modern CRPGs vs. the great classics of the 80s and 90s. Download the audio here (also available on iTunes). Click here if you'd like to donate to the show. Enjoy!

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Tim Cain talks about Fallout 3, Arcanum, Temple of Elemental Evil, and his new MMO

I've just posted the third and final installment of my interview with CRPG master Tim Cain. The subject line pretty much says it all.

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Tim Cain on Fallout Part II

Here's part 2 of my interview with RPG maestro Tim Cain. This is a bittersweet episode in which Tim talks about how the unexpected (by Interplay, anyway) of Fallout led to his loss of creative control over the franchise--and the many concessions he had to make to Interplay's marketing team. Tim is clearly one of us, fully aware of the importance of good packaging, manuals, and the little touches that separate a great game from a good one.

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Tim Cain Interview on Fallout (Part I)

Here's the first part of my interview with Tim Cain, producer of Fallout and many other classic CRPGs. What's fun is that Tim talks about the importance of the Atari 800 (Atariwriter, anyone?), Dungeons & Dragons, GURPS, and of course the origins of Fallout. There's still plenty left to come (the actual interview was over an hour).

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Matt Barton interviews Chis Avellone of Obsidian Entertainment

Here's the first part of a new multi-part series of video interviews with Chris Avellone, Creative Director of Obsidian Entertainment and lead designer of Planescape:Torment. In this first installment, Chris tells us about his gaming background, which is deeply rooted in pen and paper role-playing.

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Matt Chat 30: Fallout

This week's Matt Chat looks at one of my favorite CRPGs of all time, Interplay's Fallout from 1997.

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