ghostbusters

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Matt Barton's picture

Matt Chat 166: Sandy Petersen on why paper game designers make better videogames

I'm back this week with part 2 of my interview with Sandy Petersen. In this episode, the maestro of pen & paper games talks about how people like him are better qualified to make videogames than those who jump straight to pixels. In short, the answer is diversity--paper games have it, videogames don't. Sandy also talks about Elf Quest, which he considers a failure, and Ghostbusters, whose innovative system inspired the Star Wars RPG (though unacknowledged). We also chat about his early computer games for Microprose, including Lightspeed and Hyperspeed, and why Sandy turned to the dark side.

Download the MP4 here.
What do you think about Sandy's argument? Would you like to see as much variety in the videogame market as we see in pen & paper games? Sound off below!

Matt Barton's picture

Matt Chat 26: Ghostbusters (Activision)

Hi, everyone. I'm back with another Matt Chat - this time looking at David Crane's Ghostbusters for the Commodore 64. If you're a fan of the movie or game, be sure to check it out! I think you'll like what I put together for this one.

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