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Chip Hageman's picture

Quick Peeks: Super Human Cannonball

Quick Peeks
·  · ·· Super Human Cannonball ·· ·  ·

Super Human CannonballSo I was kicking around on the net recently and I stumbled across this little gem from 2006: Super Human Cannonball is an artillery game created by Luke Twyman.  Game-play is sort of like Worms but using the control mechanics of a golf game.  e.g. The power slider goes up and down, press space to lock in.  The cannon angle moves up and down, press space to lock in and fire.

Chip Hageman's picture

Three for the Road: Three Great Freeware Games for the PC

Three for the Road
·  · ·· October 24th, 2010: Three Great Freeware Games for the PC ·· ·  ·

Greetings! This is a new blog series I decided to create to showcase some of the great games I've stumbled across for various platforms.   This weeks topic is freeware PC titles.. future posts will include different subjects.  I'm going to try as much as possible to keep the content retro, classic, or indie development related.  However, I did diverge a bit from that on todays post. :-)


Bill Loguidice's picture

My new PC gaming laptop

Sager NotebookSager NotebookWell, as many of you know, after a two year+ wait with no ETA in sight, I decided to cancel my Pandora pre-order and put those funds towards the best gaming laptop I could reasonably afford. Now, I know that getting a desktop would be both more powerful and cheaper than getting a laptop, but the reasons why I decided on a gaming laptop rather than a gaming desktop are many. For one, I already bought a quality HP TouchSmart PC desktop not too long ago as my main PC and maxed that out, with the only downside of the system being the on-board video, which I was unable to upgrade, as previously detailed. In other words, it does everything I need a desktop PC to do, save for anything that requires discrete video, like non-casual gaming. Next, my oldest daughter's old HP laptop kicked the bucket, and she is presently without a system. My laptop has been an older Gateway Tablet PC for some time (in fact, it was my main system until it died from heat exhaustion (since repaired) and I replaced it with that HP), which I also maxed out, but it is now too long in the tooth to game (and is missing modern-day niceties like HDMI out). However, it will be a perfect laptop for my daughter, and her being 5 going on 6, I thought it preferable to get myself a new system and hand her down my still perfectly functional Gateway (especially since her 4 year old sister - who will surely also use it - is a terror). In other words, instead of having to get her a cheap laptop (and no, netbooks don't have the required resolution for Web games like Webkinz, ironically), it seemed more logical to spend a bit more on something fitting my needs and do the hand-me-down thing. Next, having something both portable - since I can't ever guarantee I can sit in any one place for any length of time - and with the latest connectivity options, gives all kinds of flexibility that a desktop simply wouldn't offer me (again, HDMI out in conjunction with HDTV will prove very useful). Finally, since I need to give my Gateway laptop to my daughter anyway, I'd prefer not to be without a portable workstation, since you never know when such a thing can come in handy (I suppose my work Thinkpad laptop might have been an option in a pinch, but it's preferable not to mix too much personal with business).

After a considerable amount of research and shopping around, including with Alienware and budget brands like Asus, I found that by far the best deals were with Sager, whose laptops hands-down have the best gaming-centric options for the best price. Depending upon model and whatever incentives they happen to be offering, you can get anywhere from 1.5x to 2x the bang for the buck that you can anywhere else (Sager notebooks are available direct and also from a variety of resellers). So, with budget, feature-set and overall bang-for-the-buck taken into consideration, I settled on the Sager NP8760-S1. The specs are pretty good:

Chris Kennedy's picture

Piracy Troubles Finally Solved

After years of struggle between those that would create software and those that would steal it, Capcom has finally found the perfect, DRM-free way to prevent people from stealing the PC version of Super Street Fighter IV.

They're just not going to release it.

Matt Barton's picture

ExtremeTech covers Retrogaming on your Modern PC

Jamie Lendino of ExtremeTech has posted a lovely article called Play Retro Games on Your Modern PC. It covers vintage computers, consoles, legacy PC games, MAME, and abandonware. If you've been wondering how to revisit that Apple II favorite or Atari ST GEM environment, this is a great place to start. I also greatly appreciate the "further reading" section, which cites Dungeons & Desktops and Vintage Games as must-reads on the topic, as well as our Gamasutra articles. Check it out!

Matt Barton's picture

Episode 1: Gamer Intelligence, BASIC, International DRM, Webkinz, and Vintage PC Soundcards

Armchair Arcade is proud to present its first official episode of Armchair Arcade Radio! This episode, hosted by Matt Barton, features material from each member of AA's staff: Bill Loguidice, Mark Vergeer, Christina Loguidice, and Chris Kennedy. Enjoy the episode and don't forget to tell all your retro computing and gaming friends! Stay tuned to Armchair Arcade for future episodes.

Episode One 48K version (23 Megabytes)
Episode One 128K version (60 Megabytes)

Chris Kennedy's picture

Building a Retro Gaming PC - Part 3

I had planned to discuss software a bit with Part 3, however I've decided to focus on the hardware changes I have made to this system since Part 2. Some of these improvements have taken old hardware and replaced it with old hardware of higher quality. Other improvements have replaced old hardware with new hardware made in recent years. Nevertheless, the system remains retro. Taking old hardware and modifying it with the intention to slightly modernize it always creates the fear in me that my purist membership card will be revoked. While I have great appreciation for emulation and the programming behind it (I am a programmer, myself), I prefer the real hardware over emulation any day of the week.
Chris Kennedy's picture

Building a Retro Gaming PC - Part 2

Let's continue the Retro Gaming PC Adventure(TM), shall we?

Since my first post, the machine has gone through a few minor revisions. I went with the Pentium build, and the system is coming along nicely. I'll detail some of the specs here.
Chris Kennedy's picture

Building a Retro Gaming PC - Part 1


I have to start this blog entry with that word because it is the most common response I receive upon stating that I am building an old PC. Emulation is great, but this is the real thing. I am going to build a retro PC. My question to you is - Which hardware would you use to build a classic gaming PC?

Chris Kennedy's picture

Monkey Island 2 LeChuck's Revenge Special Edition to Feature Audio Commentary

The Secret of Monkey Island is my favorite game of all time for any platform. It is a bold statement, but it is true. We've seen a lot of news and product in the world of Monkey Island over this past year, and this latest bit of news concerning MI2:SI is exciting.

When SOMI was remade and released last year, the artwork and music were updated. In addition to this, the voice actors from the later games in the series were brought in to dub the original game. What put the word "special" in "Special Edition" was the fact that you could toggle between the old graphics and the new graphics to balance a need for updated art with that of nostalgia. That said, I believe that the original artwork to SOMI and MI2 still looks great.

The second entry in the franchise is getting a remake, and this time it has in-game audio commentary from the creators. Yes. That's right. In. Game. Commentary. Ron Gilbert, Tim Schafer, and Dave Grossman have provided commentary for an update to a classic adventure game, and it will be included in this summer's MI2 release on PC, X-box 360, Playstation 3, Mac, iPhone, and iPod Touch.

Commentary? For an adventure game? What took so long? Why hasn't this been done before?

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