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Bill Loguidice's picture

E3 2011 Viewpoints: Nintendo Wii U and 3DS | (yes, Nintendo's next console is pronounced, "We You")

After starting off with Microsoft, Sony, and Apple, it's only fitting we conclude with Nintendo, and the biggest announcement of the week: Nintendo Wii U. I'll also talk about how my predictions from April 19, 2011, based on previous rumors, worked out, inline, as appropriate (EDIT: You can read for yourself, actually, so I won't inline comment, I'll just say that I was correct in my prediction that the controller would be the ONLY innovation, in that any other expected innovations would add too much to the cost beyond the fancy controller):

  • Nintendo Wii U, "equally satisfying for all players" (hardcore and casual). Released some time in 2012 (Nintendo's focus this year is 3DS, with more franchise titles (Mario Kart, Star Fox, Kid Icarus, Mario, Luigi's Mansion)). I'm not sure I'm a fan of the name. I probably like it even less than I did "Wii", which did eventually grow on me. We'll see.
  • The controller looks a lot like a white tablet. It's generously sized (it has a 6.2" screen--goodness knows what the controller will be priced separately!). Pen-enabled. Also works with a finger. The screen (mock-up or not), looks very nice. It's a motion controller too and can play games stand-alone or in conjunction with a TV. It also has a camera (voice and video chat enabled). Nice!
  • Nintendo definitely took inspiration from Apple's iPad here. It's like the bastard child of an iPad 2 and Wii, with a little Xbox 360 thrown in for good measure.
  • It's backwards compatible with all the games and peripherals of the Wii.
  • Games appear to work differently if a player is using the new controller or a Wii Remote. There looks to be a lot of emphasis on the motion control features of the controller.
  • It's NOT designed to be a portable game machine, even though it shares some design characteristics. Everything is wirelessly transmitted from the console (no latency).
  • They talked a lot about HD images on TV or on the controller's screen. So this is definitely HD (EDIT: The console will output 1080p to the TV, but the controller screen will NOT be HD). Based on the non-gameplay and other graphics they showed, it's quite impressive looking, so probably at LEAST a little more powerful than Xbox 360 and PS3.
  • The Nunchuk port on the bottom of the controller is interesting, as it can also be used to snap the screen controller onto plastic peripherals.
  • They emphasized video chat and showing photos on your TV.
  • They talked about the expected interaction between Wii U and 3DS games, with Smash Brothers being the example.
  • They mentioned ONE game in particular (third parties mentioned others, like Batman: Arkham City and EA Sports stuff), Lego City Stories, a new open world game (exclusive to Wii U and 3DS). Beyond that, they made sure to mention what would be considered hardcore (core) gamer titles.
  • They talked a bit about online stuff, so hopefully they'll be more committed to the concept this time. The hardware is certainly there for it, at least.
  • There was no mention of storage or other specifics, so we'll probably have quite the wait for details like that.
Bill Loguidice's picture

State of the Nintendo Wii 2 Rumors - What is suggested and my practical predictions

As mentioned a few days back, rumors about a pending Nintendo Wii successor have been flying fast and furious, led no doubt by the dramatic lack of new game releases and overall declining sales for the worldwide console market leader. The first round of Nintendo Wii price cuts has already taken place, going from $199.99 to $169.99 at many major retailers. More cuts, no doubt, will be on the way. So, what is the present state of the rumor mill? Right now, here's what the most ambitious of the rumors are suggesting:

  • An HD console with slightly more power than either the Xbox 360 or PS3.
  • A controller with a 6" HD touch screen and camera that is capable of streaming all content from the console (in case your TV is occupied) and can also act as a secondary display for things like maps, inventory, and anything else that you'd normally have to pause a game to access.
  • The controller will feature dual analog sticks and a full complement of buttons.
  • A Blu-Ray drive.
  • A robust online service similar to Xbox Live.
  • Full backwards compatibilty with both the Wii and GameCube.
  • A renewed focus on the type of core games that are presently found on Xbox 360, PS3, and PC, making cross-platform ports practical.
  • An additional, unknown gimmick/hook similar to the impact the Wii's motion controllers had when that launched.

All this for an "any day now" or E3 announcement, and a Japanese launch in mid-2012, with the rest of the world to follow by late 2012.

With the above pie-in-the-sky rumors noted, here is what I believe would be more like reality if any of that is to be practical, meaning hitting a price point between $249.99 and $399.99, and Nintendo making a nice profit (though I'm suspecting $349.99 will be the actual target):

  • An HD console with slightly more power than either the Xbox 360 or PS3.
  • A controller with a 6" touch screen and camera that is capable of streaming all content from the console (in case your TV is occuppied) and can also act as a secondary display for things like maps, inventory, and anything else that you'd normally have to pause a game to access. Note how I didn't say HD touch screen. I believe it will be similar to how the iPhone 4's screen is just really, really beautiful (reitna display), but not what we'd consider a traditional HD resolution. The "HD" part will simply be marketing speak for a really nice looking screen, like "4G" on cell phones is really just marketing speak for "faster than 3G" rather than descriptive of true 4G service.
  • The controller will feature dual analog sticks and a full complement of buttons.
  • A DVD drive. A Blu-Ray drive would add additional unecessary cost and would really only be a benefit if Nintendo embraced movie playback, which they've never done in the past.
  • An online service somewhere between Sony's offering for the PS3 and Xbox Live, sort of like a souped up version of what is hinted at at present on the 3DS.
  • Full backwards compatibility with the Wii (it will no longer be necessary to be GameCube compatible, as that could be part of the new Virtual Console service; it COULD be GameCube compatible, however, assuming it doesn't present any additional problems or represent unecessary costs, so I'm not really sure on this one since in theory the new controller layout would mitigate needing legacy GameCube controller ports).
  • A renewed focus on the type of core games that are presently found on Xbox 360, PS3, and PC, making cross-platform ports practical. This is a given--Nintendo has mastered the production and sale of evergreen family-style titles, now they just need to seal the deal by catering to fussy core gamers as well.
  • No additional gimmick/hook. This is for practical reasons, because if you have such a sophisticated, costly controller, you need to make sacrifices elsewhere. I find it unlikely they could have such an advanced controller and on top of that include another groundbreaking feature. With that said, I wouldn't consider that type of controller groundbreaking, but it would at least be interesting. The ability to stream to the controller would be pretty much useless in my opinion, outside of the aforementioned ability to display info you'd normally have to pause the console to access or clutter up the main screen with.
  • Storage is not really addressed in any of the rumors. I can see it going one of several ways. First, is include an 8GB - 32GB high speed SD card. Another is to include a 128GB SSD drive. While the former is practical now in volume, the latter will be practical in volume by the time of the system's intended mid-2012 release. A smaller capacity SD card may be a viable option assuming more focus is put on streaming, a la what Netflix or OnLive do, rather than focus on onboard storage. This all depends upon how much Nintendo is willing to gamble on the general availability of high speed Internet.

So, what do you guys think? I'd love to hear your thoughts on both the rumors floating around and my own take on what form the system would have to take given the current scuttlebutt.

Bill Loguidice's picture

Nintendo working on Wii's successor for a pending announcement and 2012 release?

Well, it was only a matter of time. Many of us have been noticing the dearth of major Wii releases for 2011. In fact, my own observation went a bit further, in that while the Wii received many quality first party titles in 2010, it didn't receive anything that would require a significant monetary or time investment befitting a typical AAA title (because, let's face it, many of these were just 2D-style side scrolling games). That's why the recent news (here, among many other places) of a possible Wii price drop and the potential for a Wii successor announcement in the next month or so - with more details at this year's E3 - was not really all that surprising. It's really the only logical way to explain how Nintendo can trump even if its own classicly lethargic release schedules with what it has been doing - or not doing as the case may be - in regards to new product on the Wii. It would also explain why the relatively modest 3DS launch would have been such a drain on the company, since their resources were divided between that and the Wii successor.

Certainly the price drop is a typical move for a product in this stage of its lifecylce and is one that the competition has parlayed to some advantage as well. However, I feel that the launch of a possible next generation successor to the Wii in 2012 - let alone its potential pending announcement - is extremely premature. Here's why:

  • Though overall sales have dropped considerably, Nintendo could have easily continued to milk the Wii for more sales with a combination of successive and properly timed price drops and a few big first party titles here and there
  • If, as some of the rumors suggest, the Wii successor is only roughly as powerful as the 360 and PS3, it puts Nintendo in the exact same position they're in now with the Wii when the inevitable 360 and PS3 successors are released--presumably as quickly as 2013 if Nintendo releases in 2012
  • By announcing and releasing so early, Nintendo would give both Microsoft and Sony (who are of course each working on their own next generation platforms) plenty of time to copy all of the Wii successor's best features and then trump them. This is not something a company in a solid first place should do.

In any case, what are your thoughts on this? Too soon for Nintendo? Right time? Let's hear it!

Bill Loguidice's picture

20th Anniversary For Dummies - All you ever wanted to know about the series

Publisher Wiley has made available an interesting PDF ebook done in their inimitable For Dummies format detailing the 20 year history of the popular series. As you know, both Christina and I worked on Wii Fitness For Dummies, which was released in 2010, and I'm presently at work with For Dummies pioneer Dan Gookin on Motorola Atrix 4G For Dummies, which is due out in July of this year. Even though I've been a For Dummies author for some time now, there were many interesting factoids in the PDF that even I wasn't aware of. If you have any interest in how the series and industry has evolved in those 20 years, it's well worth checking out.

Bill Loguidice's picture

Bill's 2010 Holiday Buying Guide - Console Edition

Since other media outlets have had to fulfill their apparent obligation this holiday season like every holiday season to recommend what to buy and why, I thought I would join in on the fun, with the big difference with my guide being that I actually own and use all of the systems in question, so I'm not just talking out of a hypothetical butt like some others do. Allegedly. Now here's a bad cell phone photo of my three consoles as evidence (you're welcome in advance for the bikini snow angel):

Bill Loguidice's picture

First Impressions of Microsoft's Kinect - It's a hit!

Well, chalk me up as surprised, but my first impression of Microsoft's new Kinect is that it's a rousing success for what it's intended for, much moreso than Sony's PlayStation Move or Nintendo's Wii Motion+. I had preordered the standard Kinect bundle, which comes with "Kinect Adventures", from Amazon, along with "Dance Central", as part of a special promotion. It arrived yesterday, which was the official street date when retailers were authorized to actually sell the thing (there were only a few cases of a broken street date). As is usual for a Microsoft product, it's a rather convoluted and bulky setup, but since it actually works, I can't be too critical of that aspect of the device. By the way, as a point of full disclosure up front, as luck would have it, we probably have the ideal family room setup for motion games, with a generous amount of space between the TV and any other obstacles, like our sofas, so, unless you want to move furniture to make the necessary 6 - 10 feet or so of clear space (you want a generous rectangle), know that your mileage will definitely vary from mine in terms of hassle-free play (you'll generally need a less space for Move and Motion+).

I have the old style white Xbox 360, and, as such, I was required to plug the Kinect into the rear USB port and then plug in yet another (albeit small) wall wart (this is necessary, because, among other things, the camera can turn on its own). If I had the new style Xbox 360 slim, it has an accessory port that the Kinect can draw power from directly. Anyway, for those of us with the old style Xbox 360's (which is probably most of us), they also give a small USB extension cable so the wireless networking card dongle can plug into the front USB port, since the rear USB port is a requirement for Kinect. Ugly. However, in my particular setup, both my 360's still have HD-DVD drives attached to them (yeah, I admitted it), which is where I have my wireless dongle attached to, so in fact I didn't need the extender as I could just plug the USB cord from my HD-DVD drive to the front USB port. Needless to say, with the old style white Xbox 360, a USB plug sticking out of one of the two front USB ports and the HD-DVD drive next to it (along with an old style memory card that keeps my sign-ins portable), it's hardly a sleek looking setup, though my launch ("fat") PS3 hardly looks much better since I have the PlayStation Eye camera always plugged into one of the front four USB ports. Looks aside, plugging it all in was logical and went smoothly.

Christina Loguidice's picture

It's Fun to Play at the Y.M.C.A.

Bill and I recently received a flier in the mail from our local YMCA and went to check it out yesterday. The facility is about 3 miles from our home, and having membership there also gives us membership to a facility about 10 miles away. Both facilities have the typical YMCA offerings, including Olympic-sized pools, basketball courts, exercise room with strength training equipment and free weights, and various exercise studios, where you can take a host of classes. As we found out yesterday, their Zumba class is extremely popular. If you do not know what Zumba is, which we did not, it “fuses hypnotic Latin rhythms and easy-to-follow moves to create a one-of-a-kind fitness program that will blow you away” per the description on the official Zumba Website. Many people showed up just for that class and left immediately after discovering it was canceled for the holiday weekend; forget about getting physical activity any other way, sadly it was “Zumba or nothing” for them!

The YMCA a little further from our home is slightly nicer and also has an indoor track and a small exergaming studio, which contains a few interactive gaming bikes, one DanceDanceRevolution or DDR (see Chapter 3 of Vintage Games) set-up with medium-grade dance pads, and one Wii console set at an angle by the doorway. While the studio was a little underwhelming and it would have been nice to see a bit more equipment, some exercise accessories (such as weights, step risers, etc), and a slightly larger room, we appreciate the fact that the facility offers an exergaming option. Certainly, it is possible that their set-up is more than adequate. The room was empty when we were there and the equipment looked to be in very good shape, so we would love to know how much traffic it gets. Regardless, its presence is an indication of the ever-growing exergaming trend.

Bill Loguidice's picture

Christina Unboxes an Ubisoft Party Pack

Christina Loguidice unboxes a free www.houseparty.com Ubisoft package, entitled "Fun, Fit & Guilt-Free House Party". This package is sponsored by Ubisoft's Your Shape, JELL-O, and House Party. This follows Bill Loguidice's earlier unboxing of the Windows 7 Ultimate party pack. The two most interesting items (assuming you don't REALLY love JELL-O mousse) are the Your Shape bundle and the Just Dance game, both for the Nintendo Wii. Your Shape is a direct upgrade to My Fitness Coach, sort of like Wii Fit Plus is the direct upgrade to Wii Fit. Of course My Fitness Coach is itself a follow up to the earlier Yourself Fitness. "Celebrity" branding aside, where Your Shape trumps them all is with the addition of the camera peripheral (it's also available on PC), though of course lighting conditions and other factors will affect tracking. Finally, Just Dance is an original game for up to four players to dance either for fun or as a workout, with no need for a dance mat.

Bill Loguidice's picture

Wii Fitness for Dummies Table of Contents

Wii Fitness for Dummies (2010), by Christina and Bill Loguidice, through

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