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Chris Kennedy's picture

Chris's Podcast #2: Videogames are Dead. Command?

My second podcast has arrived, and it is heavier on the theory than the controversy - at least I hope.

In this podcast, I submit that gaming - specifically the creativity behind it - is dead. This is certainly not a new idea - but I attempt to explain where we have been and look back at what made us successful. Where are we going? That's up to us.

Expect a look at the past, a bit of gaming philosophy, and a short, semi-technical story.

I look forward to your feedback.

Download the mp3.

Bill Loguidice's picture

Casual Photos: Eric Knopp's ORBITRON (1981) from Sirius Software for the Apple II

Today's casual photos (shown below), this time taken with my Canon camera, is of Eric Knopp's Orbitron, published by Sirius software for the Apple II in 1981. The game was written in Assembly Language (versus the less professional BASIC) and required a 48K Apple II or II+, which was somewhat hefty for the time. The game's graphics were drawn using Sirius's E-Z Draw, first published in 1980. As you can see, this came in packaging not only common to Sirius at the time, but also the industry at large, in this case a small cardboard folder in shrinkwrap (the other common variety being a small cardboard folder or insert in a plastic zipper bag). The instructions, which aren't shown, are actually on the interior of the folder. I didn't want to remove what is most likely the original shrinkwrap, even though it's damaged. I'll likely transfer this to a plastic zipper bag for even more protection (and hey, that's still fairly authentic).

Anyway, as for Orbitron itself, you can play it yourself in your browser, here. It's a noisy, challenging and fairly fun game of essentially shooting through a series of rotating shields. Use the 1 and 2 keys to rotate your ship and the spacebar to fire. Enjoy!

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