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Mark Vergeer's picture

Mark plays... Robotron 2084 on Original Xbox (Xbox Live)

Playing a hidden gem on the original Xbox 'Robotron 2084' a port of the original arcade game on microsoft's first venture onto the online gaming market on the original Xbox.

The game has an 'enhanced' background but for the most part remains pretty true to the arcade original. It is controlled by both analog sticks on the xbox controller and the gameplay is fluid and very nice.

The game is very tough though as only 8 way shooting is possible allowing for 45 degree angles of vulnerability and lots of small objects being hurled your way. Loosing a life is easy!

GamingHistorySources comparison of various other home ports:
http://youtu.be/5vJuxdTRGQc

Intro soundtrack by Andy C. aka SynthMonkey aka ZombieAndy1979
http://www.youtube.com/user/zombieandy1979

NOTICE:
"Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."

Mark Vergeer's picture

Mark plays... Krakout (C64)

The nice Arkanoid/Breakout clone on the C64 called Krakout. Great gameplay, great music. Mind you on the C64 and TV screen the gameplay is really fluid my grabby thingie really mocks up the smoothness of it all so it doesn't do it justice completely.

Press Play on Tape playing the Krakout theme:
http://www.youtube.com/watch?v=F04F4grZ9Mk

Krakout on the Amstrad CPC
http://www.youtube.com/watch?v=ZF8vRwjLNGY

Krakout on the Speccy
http://www.youtube.com/watch?v=x9AcRbYY6OU

Krakout on the MSX
http://m.youtube.com/watch?v=rn9f-gzOWp0

Cool music mashup between GODS sountrack (A500) and Krakout (C64)
http://www.youtube.com/watch?v=Ricyl9duhx0

Intro soundtrack by Andy C. aka SynthMonkey aka ZombieAndy1979
http://www.youtube.com/user/zombieandy1979

VIDEO RESPONSES:
by HalfBlindGamer
http://www.youtube.com/watch?v=wVqCe2xz_DA

by Polaventris
http://www.youtube.com/watch?v=psl-gRpzwuk

NOTICE:
"Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."

Mark Vergeer's picture

Mark plays... Gyruss on Atari 8-bit with other console footage (HD)

In this video I am trying to play Gyruss on the Atari 8-bit home computer range (800XL/130XE) and I talk a bit about the game, life, the universe and everything on the side.

It is a very fun game and belongs right up there with my all-time favorites (time pilot, gyruss are right up there).

Intro music by ZombieAndy1979
http://www.youtube.com/user/ZombieAndy1979

NOTICE:
"Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."

Mark Vergeer's picture

Mark plays... Thunderfox on Atari 8bit

In this video I am trying to play Thunderfox on the Atari 8-bit home computer range (800XL/130XE) and I talk a bit about the game, life, the universe and everything on the side.

Thunderfox appears to be a Uridium clone - or as close to Uridium as you are going to get on the Atari I reckon. It plays a tad different though - so different in fact that I have no idea how to play this.

The son of the game creator got in touch with me and pointed me towards this review which explains how to play this gem of a game properly:
http://abscape.org/legeek/f_atarian_s2_thunder.htm

NOTICE:
"Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."

Mark Vergeer's picture

Mark plays... Formula Karts Special Edition (Saturn)

In this video I am trying to play Sega Karts Special Edition on the Saturn and I talk a bit about the game, life, the universe and everything on the side.

This game is fun if you are into your old school PC-VGA-like Kart games, mind you this is not much like Mario Kart and the likes. This pretends to be a serious game and it sort of is.

Again experimenting with various video setups to see what works and what doesn't.

NOTICE:
"Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."

Bill Loguidice's picture

Raw Transcript of Video-game Nirvana Interview

As promised, I am posting the raw transcript from my interview in last week's Suburban Newspaper, which I talked about here. As is often the case, we talked about much more than would fit in a regular newspaper feature, so I thought it might be nice to see the full spectrum of questions and my responses. As is usual for these things, it's me-centric, so the mileage of your enjoyment may vary, but if you stick with it you may gain some additional insight into how I think, where I come from, and what my influence on the Armchair Arcade philosophy is. The QandA:

davyK's picture

A middle-aged gamer's collection

I'm a forty-something person who plays quite a lot of video games. I'm of an age when common consensus dictates that I should be doing something like playing Golf instead; but I don't - even though I'd like to take that particular pastime up (watch this space). I'm also of the age that means I was at a very impressionable age when video games first appeared on the scene.

Bill Loguidice's picture

Your Thoughts on Miyamoto's Videogame Training Wheels?

Bad-with-naming-them-but-still-undeniably-legendary-videogame-designer Shigeru Miyamoto has confirmed to USA Today that the forthcoming New Super Mario Bros. Wii will be first to incorporate a special "help" feature, otherwise known as "demo play". What this comes down to is whenever a player so chooses, they can pause the game and let it essentially play itself, then resume control whenever he or she chooses. While superficially this sounds like it's turning interactive videogames into passive entertainment no better than television, as someone who sometimes gets impossibly stuck in games and doesn't like to use cheat codes, I can see this being a useful feature. This is also one of those "so obvious, why hasn't someone done this before" type of deals.

While I support the concept, I can't help but feel a bit "icky" about the whole thing, just like I do with cheat codes. Certainly the whole idea of this is to continue to make videogames accessible to everyone, from the very, very young to the extraordinarily uncoordinated, but wouldn't dynamic difficulty adjustments or even - at its simplest implementation - having more selectable difficulty levels at the beginning address this issue just as well, particularly for what is ostensibly an action game (i.e., no difficult puzzles to figure out, just hard jumps to make)? What do you think of this new design wrinkle that will surely make its way into lots of other games?

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