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Chris Kennedy's picture

Building a Retro Gaming PC - Part 3

I had planned to discuss software a bit with Part 3, however I've decided to focus on the hardware changes I have made to this system since Part 2. Some of these improvements have taken old hardware and replaced it with old hardware of higher quality. Other improvements have replaced old hardware with new hardware made in recent years. Nevertheless, the system remains retro. Taking old hardware and modifying it with the intention to slightly modernize it always creates the fear in me that my purist membership card will be revoked. While I have great appreciation for emulation and the programming behind it (I am a programmer, myself), I prefer the real hardware over emulation any day of the week.
Chris Kennedy's picture

Building a Retro Gaming PC - Part 2

Let's continue the Retro Gaming PC Adventure(TM), shall we?

Since my first post, the machine has gone through a few minor revisions. I went with the Pentium build, and the system is coming along nicely. I'll detail some of the specs here.
Chris Kennedy's picture

Building a Retro Gaming PC - Part 1


I have to start this blog entry with that word because it is the most common response I receive upon stating that I am building an old PC. Emulation is great, but this is the real thing. I am going to build a retro PC. My question to you is - Which hardware would you use to build a classic gaming PC?

Matt Barton's picture

Matt Chat 61: Pirates!

Arr! Shiver me timbers! And other such nautical expressions! It is time to set sail with Sid Meier's Pirates!

Matt Barton's picture

Matt Chat 60: X-Com, UFO Defense

Hi, Armchair Arcaders! Kick back in those armchairs and watch a new episode of Matt Chat on the Armchair Arcade Television Network (AATN for short). Even on Antsy the Aardvark would like this one. Remember him? Okay, enough silliness. Here's the eppie!

Bill Loguidice's picture


Elodie Dufroux sent along the following press release for their compilation of classics, SILMARILS COLLECTION PC, which sounds like an unbeatable value (click through to see additional information and images):


Paris, France – March 16, 2010: DotEmu, developer/ publisher dedicated to classics 80’s/90’s video games over new platforms is pleased to announce today’s launch of Silmarils Collection for PC. Initially published on Atari ST, Amiga and PC/DOS, the 16 Silmarils’ games of this collection, among others Deus, the Ishar trilogy, Robinson’s Requiem, will enable you to live or live again magic adventures taking place in mystic universes!

A large number of fans have already showed up their enthusiasm and interest for this collection and will be pleased to get these so acclaimed games. More information on

Matt Barton's picture

Matt Chat 37: Bullfrog's Syndicate

Here it is, folks, the new Matt Chat--this time on one of my favorite Amiga/DOS games, Syndicate!

Matt Barton's picture

Matt Reviews Civilization: Be Fruitful and Multiply!

Hi, guys, welcome to Matt Chat #11. This week, we look at one of the best strategy games ever made, a game that launched a series that is still selling well today: Sid Meier's Civilization!

Civilization was released in 1991 for the MS-DOS platform. While it may look primitive compared to its sequels and spin-offs, it still offers some of the most addictive and fulfilling gameplay of any game, period. The goal is simple: guide humanity from its humblest beginnings to modern times.

Bill Loguidice's picture

Quick Look at the AT&T 6300 PC (1984) with Lots of Photos

Why a quick look at what first glance resembles a generic IBM PC clone? Well, the reality is, this clone has a few special elements that you might find interesting. With IBM romping in the professional PC market since late 1981, it was only a matter of time before some other big companies would want a piece of the business pie. Enter AT&T, the powerhouse behind UNIX and C, and oh yes, the monopolistic phone company, who started their own rumblings in the industry when it was rumored that they would soon be entering with a stunning new mystery system or two. It turns out that instead of coming out with something truly radical, they merely decided to one-up the original IBM PC, with a faster processor (the 16-bit 8086 at 8Mhz versus 8/16-bit 8088 at 4.7 Mhz), extra proprietary 16-bit expansion slots and a built-in combination monochrome and color graphics adapter (versus one or the other). In reality, this was a rebranded Olivetti M24, a highly compatible IBM PC clone from Italy. The only area where it definitely wasn't compatible was in its ability to use IBM PC memory because of the Olivetti/AT&T's higher processor speed. It even passed the difficult "Microsoft Flight Simulator" test with flying colors, something that not every clone could say. AT&T's system could come with either a monochrome or color monitor and either two 5.25" 360K floppy disk drives or one 5.25" floppy disk drive and a hard drive.

With some of the preliminaries out of the way, let's take a look at the system in hand and some of its features:

Matt Barton's picture

RadioShack and the Origins of PC Gaming

Someone calling himself "DeadDrPhibes" has a great post up at The Older Gamers Paradise called The Birth of PC Gaming. The author takes us on a little tour of the earliest days of home PCs and gaming, starting with furniture-sized monstrosities and ending up with the Apple Mac and the Windows PC. He strikes me as a died-in-the-wall TRS-80 man, and spends good time discussing Radio Shack and Texas Instruments' entries in the home computing market (the CoCo, and so on). It's a fun read, even if it seems to be drafted mostly from the author's own experiences and memories. At any rate, it's nice to see a history like this from this perspective, since most "history-lite" like this I've read has focused mostly on the Apple, Commodore, or IBM. Now all I'm waiting for is a great feature on the Atari line of home computers.

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