To the delight of 8-bit videogame fans everywhere, the legendary Karateka will soon be getting a reboot courtesy of original developer, Jordan Mechner, for the downloadable game services on the Xbox 360 and PlayStation 3. As we know with the long history of Archon remakes, it can take many years and iterations to finally hit on a proper remake formula, but at least Mechner is saying all the right things in interviews, trying to take direct inspiration from the original. After all, although Karateka is a type of playable martial arts film, it kept its gameplay simple and approachable, something fighting games have all but forgotten since the rise of Street Fighter II, and the related over-the-top, combo-heavy, and sometimes button mashing approaches to hand-to-hand combat.
A stunning conversion of the Apple II original, Prince of Persia, has been released for the Commodore 64. As original Prince of Persia author Jordan Mechner himself states on the site, back in 1989, he could never get anyone interested in doing a C-64 conversion because the 8-bit computer market was considered moribund at that time (it was certainly an accomplishment just getting Broderbund to put out the Apple II original at that time, despite the game's quality). Since the Apple II source code was lost, conversion author "mrsid", actually pain stakingly did a memory capture of the Apple II version and then reverse-engineered everything (and then clearly enhanced the game for the C-64's audio-visual abilities). Extraordinary! Check out the videos below and be sure to go to the site to download the cartridge image!
Here it is, Matt Chat #16: Lode Runner. In the review I talk about the game's impact, precedents, and even some of its contemporaries.