We write about videogames and we all have some opinion on just about any game out there. But how do we play them? Are we any good? Or do we stink? Well playing the games is where it is all about isn't it! Here's how I play.
This week's episode is dedicated to Lori Ann Cole's Quest for Glory. One of a few truly successful "hybrid" adventure/RPGs, QFG is widely admired even today, with a huge fanbase and plenty of homebrew remakes and patches to enhance the experience on modern computers. Check it out and let me know what you think!
This week I interview R.A. "Ray" Montgomery, author and publisher of the famous Choose Your Own Adventure series. If you haven't ever read one of these books, I strongly suggest you get your butt to the local bookshop and pick up a few--they're still very fun today (and they've been updated and re-published by the author's own publishing company). In the video, Ray talks about the origin of the series, what makes them so fun, and also shares some moving personal history involving the loss of his amazing son (who also penned some of the books).
Hi, all. I'm back this week with an exclusive interview with Bob Jacob, co-founder of Cinemaware. Cinemaware is on my shortlist of best developers and made several of the Amiga's greatest hits. In the interview, Bob talks about everything from the importance of Deluxe Paint to his love for chesty women. It's great stuff for anyone even remotely interested in the Amiga or cinema-inspired games.
Hi, guys! I have a special treat for you this week--a SKYPE interview with Jeff McCord, author of Sword of Fargoal! This is one of my favorite CRPGs, and Jeff did a fantastic job detailing the history of his game and what makes it so special. Check it out, and also check out the awesome SoF contest--be the first to find the Sword of Fargoal, and win $500!
Irrational Games' System Shock 2 is a cult classic hybrid game that straddles several genres: FPS, RPG, and action adventure. It also boasts an amazing science fiction story and some seriously spooky ambiance. In this episode, I offer the history of the game, showing how it can trace its lineage back to Ultima Underworld, a game with which it shares some very intriguing parallels. Like UU, SS2 was not originally conceived as a sequel, nor did it sell very well despite becoming very popular and influential later on. See below for info about getting the game working in Vista 64.
This week, I cover Wizardry, one of the earliest and most influential CRPGs ever made! Enjoy! Also, don't forget to subscribe to Armchair Arcade's new YouTube video feed!
Hi, everyone. I'm back with another Matt Chat - this time looking at David Crane's Ghostbusters for the Commodore 64. If you're a fan of the movie or game, be sure to check it out! I think you'll like what I put together for this one.