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Matt Barton's picture

Gaming Cartography?

I've often been struck at how central maps are to gaming. I say "gaming" there instead of "videogames," because we all know that maps are also critical in tabletop games such as wargames, role-playing, and of course boardgames like Risk.

Bill Loguidice's picture

The Top Free Browser-based Videogame and Computer Emulator Sites - November 2009 Edition

In the interest of sharing, I'd like to provide my current list of working emulator sites for various platforms. All of these enable gameplay directly within your browser, so there's no sticky business of downloading software and finding the necessary game files to get it all going. These are all great sites and we should all show our support. I'm dubbing this the "November 2009" edition of the list and would love to keep adding to it, so suggest away and when I do the next edition, I'll expand it. Here goes:

* - Play various Atari 2600 Video Computer Systems games
* - Play various Commodore 64 games
* (Scott Adams section) - Play various Scott Adams/Adventure International text adventures
* JEMU - Emulate and play on the Acorn BBC Model B, Amstrad CPC464, Dick Smith VZ-300, Sinclair ZX Spectrum 48K, Sinclair ZX80 and Siclair ZX81
* - Play Nintendo Entertainment System (NES)/Famicom games
* Play Infocom Adventures Online
* The Gallery of Zork - Infocom museum and plenty of games to play
* Sandy White's Ant Attack
* - Play Sierra adventure games
* SC-3000 Survivors - Play Sega SC-3000/SG-1000 games
* Virtual Apple ][ - Play Apple II and IIGS games
* vNES - Play Nintendo Entertainment System (NES)/Famicom games

Finally, don't forget the Games section right here on Armchair Arcade. Enjoy!

Matt Barton's picture

CFP: How Electronic Games Mediate Composition Theory and Practice (and Vice Versa)

Call for Papers:

Rhetoric/Composition/Play: How Electronic Games Mediate Composition Theory and Practice (and Vice Versa)

Computer and video games continue to inundate the entertainment market, and culture along with it. Traditional text games, adventure games, first-person shooters, the immersive worlds of role-playing games (massively multiplayer or otherwise), simulations, “casual” games such as solitaire, and even web advertisements posing as games have formed a landscape rich with opportunities to examine composition-rhetoric’s history, theory, pedagogy, and practice, where scholars can use, examine, and imagine the impact of games and gaming on writing.

Rob Daviau's picture

WHY do we collect classic games?

Hey guys! Another video this time a response to an awesome question "Why do we collect Classic games?"
Please chime in with your own response and opinions THANKS!

Rob Daviau's picture

3DO Light Gun Modification and CD-i Unboxing Videos

Courtesy of MaximumRD, check below to read about and see his modification of a 3DO light gun and unboxing of one of the Philips CD-i models:

Matt Barton's picture

Matt's Reading Queue: Good Stuff

Wow, it's been awhile since I checked out my Google Reader, and I found it chocked full of good content. First off, Good Old Games has published a nice retrospective of Fallout.

Bill Loguidice's picture

Neave Frogger

Please enjoy this free game, courtesy of Neave Games and Armchair Arcade. special offers.

Matt Barton's picture

GameBiz: A Game that lets you make Games?

I was browsing Slashdot's Top Indie Games You Wouldn't Mind Paying For and came across GameBiz, an absolutely fascinating game that puts you in the role of a game developer. You get to create games and then market them on a range of platforms including the Amiga (the game begins in 1980). You can also make your own platforms! It's a freebie, so might as well try it out. I know it'd be fun to finally get to see how the Amiga would've turned out with proper management! If you do try the game, please let us know what you think. Click more to see the developer's blurb.

Matt Barton's picture

Pac-Man: Your Thoughts on the Pie Guy!

Pac-ManPac-ManPac-Man fever! That's what I have now that I've started work on the Pac-Man chapter in the book I'm currently writing with Bill Loguidice, the acclaimed collector and game historian. :) As usual, I started off by reading the wikipedia entry on the game, which this time was actually extremely detailed and helpful. One interesting thing about the wikipedia article is that it claims that the game designer, Toru Iwatani, was not inspired by a pizza as the old story goes. The article cites a book called Programmers at Work: Interviews, which I unfortunately do not own. If anyone does have this book or has thoughts on this matter, please let me know!

Bill Loguidice's picture

Another new ColecoVision cartridge released, plus related news

Building on the platforms already impressive homebrew efforts to date, Dale Wick wrote in to tell me that the new ColecoVision mini-games cartridge compilation is now in stock. I already got my order in previously, but now it's available to everyone more easily. When you're there, be sure to check out the info on a second mini-games cartridge and get a sneak peak at early development on a game inspired by Coleco's never developed (but advertised) Dracula game. All the info here.

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