I'm feeling pretty good about this release; it really feels like the pieces are finally coming together. Pretty much all placeholders here for graphics and such, but I think the gameplay is pretty clear at this point. I've added increasingly difficult levels, a simple power-up to boost your ammo, lives, and of course a high score table. The high score table gave me a lot of trouble; I probably should have just got the one for $25, but free was hard to pass up. I had to modify it extensively to get it to work, and I'm still not very comfortable with it; but it SEEMS to work. Try it out and let me know what you think!
What Arcade-games did you use to play? When did you play them? And where? In the Arcades or somewhere else?
Interghost did a great video on it and made it a TAG:
This is my response to it. If you don't know Interghost yet - please go check out his video and channel.
Today I spent most of my time working with Blender. The first order of the day was to learn all about lighting. Blender has a dizzying amount of options for this, but I'm not even sure I'll need any of it so I didn't spend a lot of time here. UNITY has its own lighting system, and I'm not sure to what extent I'll be able to use lights I make in Blender anyway, but I figured the knowledge would be transferable in a general sense. In any case, it is fascinating (and addictive) to just experiment with all the lighting options and see how they affect shading and such. You can really get some nice shading effects with different kinds of lighting. Here's just an example:
The next chapter was on Character Animation, and the author pointed out two different people-making tools you can use. Both were free in terms of cost: Make Human and Daz Studio. While you can try to make humans from scratch, these tools essentially give you an interface similar to those seen in games like Skyrim where you can adjust and tweak your face, nose, etc. The exciting part is that you can export your creations into Blender. I may know next to nothing about modeling and animation, but even I can use these interfaces and my combat mode looks a helluva lot more feasible.
I love Portal, and I love a good platformer. What do you get when you combine the two? Invertion! Go check out this awesome free game by my friends at HighUp Studio, game developers from Bogota, Colombia! My good friend David Arcila did the great artwork. The music is also excellent. I love it! Go play it now.
|Dear Indie Gamer:
So you're thinking about buying your own registered copy of my game Thrust Lifter?
I'd like to provide the latest update to my list of working emulator and simulator sites for various platforms and games. All of these enable play directly within your browser, so there's no sticky business of downloading software and finding the necessary game files to get it all going. These are all great sites and we should all show our support. This is the "December 2011" edition of the list and, naturally, I'd love to keep adding to it, so suggest away. Here goes: