matt chat

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Matt Chat 138: Matt Interviews David Fox of LucasFilm Games

Here's a Matt Chat for all fans of Zak McKracken, Rescue on Fractalus!, and all the other great Lucasfilm Games classics. In this first bit, David and I chat about his early days and what was going on behind the scenes during the development of Fractalus. Did you know that it was George Lucas who proposed the alien imposters and that any mention of them be kept out of the manual? Classic stuff.

Download the mp4 here.

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Matt Chat 137: Kingdoms of Amalur, Reckoning

Hi, folks! I'm back this week with another retrospective--or rather, a review of a new action-RPG called Kingdoms of Amalur: Reckoning. I usually don't like this genre, but this time the developers have done a good job uniting action with strategy. Above all, else, I like the speed of this game and the excellent control you have over the character. R.A. Salvatore, Todd McFarlane, and Ken Rolston have done some good work here.

Download the mp4.

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Matt Chat 136: Peter Oliphant on Stonekeep, Interplay, and Brian Fargo

In this part of my interview with Peter Oliphant, we finally get the dirt on Stonekeep's storied development cycle. What was going on behind the scenes of this monumental game? Peter gives us the lowdown in an emotional rant about the frustrations he suffered as control was wrested for him in a series of executive decisions by Interplay's Brian Fargo. Even with all of his experience working in Hollywood, his feedback was not even considered during the making of the FMV sequences--to disastrous effect.

Download the MP4 here.

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Matt Chat 135: Peter on Sierra On-Line, Cinemaware, and Interplay

Hi, Matt Chatters! I'm back this week with part 2 of my interview with Peter Oliphant, child actor turned game developer. In this part, Peter talks about his transition from Hollywood to Silicon Valley, which includes stops (and stories about) Sierra On-Line, Cinemaware, and Interplay. Peter's a big fan of the Atari 800, so we spend some time talking about that system and his games Wall War and Mr. Cool. Then it's on to Rocket Ranger and S.D.I. before ending with Lexi-Cross, a unique blend of Battleship and Wheel of Fortune.

Download the mp4.

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Matt Chat 134: Peter Oliphant Interview

This week launches a new series of interviews with Interplay programmer and designer Peter Oliphant. Peter has an amazing history as a child actor, math whiz, and finally game designer, with boatloads of interesting stories about all of it. In this first part of the interview, we focus on Peter's work for Mattel, creating some of the early handheld electronic games like World Championship Football and Gravity. Then we get into his work as an actor, working alongside such notables as Dick Van Dyke and Jimmy Stewart, as well as some cult classics like Hotrods to Hell.

You can download the mp4 here.

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Matt's Podcast 7: SITREP

Hi, folks! Probably not the best time given the recent public flogging I've been getting over my Gothic retrospective, but what the heck. Here's my seventh podcast. This one is admittedly a ramble, but generally focused on making games with Gamemaker and the trials and tribulations of becoming an indie game developer. Is making a "serious" indie game worth the effort if you know your work will make little to no money--and, worse--may only be seen by a dozen or so people, tops? Is the love of making games enough in and of itself to keep you motivated all the way through a year or more of development? In my case, the answer is no.

Download the podcast here.

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Matt Chat 129: A Chat with Graphics Guru Mark Soderwall

This week begins my interview series with Mark Soderwall, an awesome guy with 20+ years in the industry. His resume is huge, with jobs at Mindcraft, Atari, and LucasArts. He's worked on games NBA Live, the Terminator games, Demon Stone, and Star Wars: The Force Unleashed, just to name a few. Now he's devoted himself to training the next generation and inspiring indie developers with his Game Creators Vault. Enjoy!

If you haven't supported the show, don't be a scrooge! If you like these videos, please put a dollar in my stocking!. Come on, McDuck, it's Christmas! As always, you can download the MP4 for playback on your mobile device.

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Matt Goes to Stonekeep

This week it's all about Interplay's 1995 miss Stonekeep! Featuring awesome FMV and some truly unique characters (Wahooka!), this is not a game you want to miss if you love CRPGs. While far from perfect (backtracking from hell!), there's enough here to keep you busy for a few days at least. One note: You will definitely want the awesome BOX for this game if you can find it; it's a hologram! You'll also want a copy of the novella Thera's Awakening. But if you can do without those two assets, scoop it up from GOG for a ridiculously low price!

Download the MP4 here.

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Matt Chat 127: Jay talks piracy and DRM for indie games

Hi, guys, this week Jay and I chat about the sales of Frayed Knights and the apparent effect that massive piracy has had on their rapid decline. While Jay acknowledges that DRM has its problems--especially when it makes a pirated product superior to a legal one--it's hard to deny that some kind of protection is essential to maximize sales. Watch the video and let us know YOUR opinion on DRM.

Download the mp4 here.

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Matt Chat 126: Jay Barnson on Dealing with Criticism

Hi, guys! I'm back this week with part 3 of my interview with Jay Barnson. This is probably my favorite segment, with some really heartfelt discussion about dealing with criticism and struggling on despite a lack of financial resources. There's also plenty of sight gags, including a special Skyrim book, a blistering "major site" review of Frayed Knights, and much more!

I'm up to 6,324 subscribers--still 676 left to go if I'm going to make my 7K by 2012 goal. Please help spread the word by posting this or other episodes on your favorite blog, forum, or social networking sites.
Download the video here: mattchat126.mp4.
Download the audio here: mattchat126.mp3.
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