gameplay

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Mark Vergeer's picture

Mark plays... Robotron 2084 on C64 (dual joystick mode)

This mode does exist in this C64 version and also on the Atari 8-bit version of the game!

The C64 port of the game shown here running on a PAL C64G (the German Aldi version with the C128 CPU) playing with two Suzo Arcade Sticks in port 1&2.
I run the program on the 1541UltimateII, the first version is trained and halfway the video I realize that and load up the cartridge version that is unmodified.

Intro soundtrack by Andy C. aka SynthMonkey aka ZombieAndy1979
http://www.youtube.com/user/zombieandy1979

NOTICE:
"Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."

Mark Vergeer's picture

Mark plays... Robotron 2084 on Original Xbox (Xbox Live)

Playing a hidden gem on the original Xbox 'Robotron 2084' a port of the original arcade game on microsoft's first venture onto the online gaming market on the original Xbox.

The game has an 'enhanced' background but for the most part remains pretty true to the arcade original. It is controlled by both analog sticks on the xbox controller and the gameplay is fluid and very nice.

The game is very tough though as only 8 way shooting is possible allowing for 45 degree angles of vulnerability and lots of small objects being hurled your way. Loosing a life is easy!

GamingHistorySources comparison of various other home ports:
http://youtu.be/5vJuxdTRGQc

Intro soundtrack by Andy C. aka SynthMonkey aka ZombieAndy1979
http://www.youtube.com/user/zombieandy1979

NOTICE:
"Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."

Mark Vergeer's picture

Mark plays... Krakout (C64)

The nice Arkanoid/Breakout clone on the C64 called Krakout. Great gameplay, great music. Mind you on the C64 and TV screen the gameplay is really fluid my grabby thingie really mocks up the smoothness of it all so it doesn't do it justice completely.

Press Play on Tape playing the Krakout theme:
http://www.youtube.com/watch?v=F04F4grZ9Mk

Krakout on the Amstrad CPC
http://www.youtube.com/watch?v=ZF8vRwjLNGY

Krakout on the Speccy
http://www.youtube.com/watch?v=x9AcRbYY6OU

Krakout on the MSX
http://m.youtube.com/watch?v=rn9f-gzOWp0

Cool music mashup between GODS sountrack (A500) and Krakout (C64)
http://www.youtube.com/watch?v=Ricyl9duhx0

Intro soundtrack by Andy C. aka SynthMonkey aka ZombieAndy1979
http://www.youtube.com/user/zombieandy1979

VIDEO RESPONSES:
by HalfBlindGamer
http://www.youtube.com/watch?v=wVqCe2xz_DA

by Polaventris
http://www.youtube.com/watch?v=psl-gRpzwuk

NOTICE:
"Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."

Matt Barton's picture

Matt's Podcast 11: Orbliteration

Orbliterator SketchPencil me in!I'm back from St. Louis with a big new podcast! Topics covered include the gaming events on the trip, Magic the Gathering vs. DLC, the lingering canker sore that is ME3's ending, Gameplay Forever news, the Matt Chat book project, and Orbliterator, the new game I'm working on. Enjoy, and please, lemme know what you think of the game and book ideas.
Download the MP3.

Mark Vergeer's picture

Mark plays... Gyruss on Atari 8-bit with other console footage (HD)

In this video I am trying to play Gyruss on the Atari 8-bit home computer range (800XL/130XE) and I talk a bit about the game, life, the universe and everything on the side.

It is a very fun game and belongs right up there with my all-time favorites (time pilot, gyruss are right up there).

Intro music by ZombieAndy1979
http://www.youtube.com/user/ZombieAndy1979

NOTICE:
"Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."

Mark Vergeer's picture

Mark plays... Thunderfox on Atari 8bit

In this video I am trying to play Thunderfox on the Atari 8-bit home computer range (800XL/130XE) and I talk a bit about the game, life, the universe and everything on the side.

Thunderfox appears to be a Uridium clone - or as close to Uridium as you are going to get on the Atari I reckon. It plays a tad different though - so different in fact that I have no idea how to play this.

The son of the game creator got in touch with me and pointed me towards this review which explains how to play this gem of a game properly:
http://abscape.org/legeek/f_atarian_s2_thunder.htm

NOTICE:
"Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."

Mark Vergeer's picture

Mark plays... Formula Karts Special Edition (Saturn)

In this video I am trying to play Sega Karts Special Edition on the Saturn and I talk a bit about the game, life, the universe and everything on the side.

This game is fun if you are into your old school PC-VGA-like Kart games, mind you this is not much like Mario Kart and the likes. This pretends to be a serious game and it sort of is.

Again experimenting with various video setups to see what works and what doesn't.

NOTICE:
"Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."

Bill Loguidice's picture

A Stratagem to Actually Play Some Games

I've been chomping at the bit to play a good multi-character CRPG for some time now, but am typically presented with various barriers, which I'm constantly looking to overcome. I think I've found one way to get through one of the most egregious barriers, and that's minimizing set up time. Whether truly necessary or not, when it comes to a good CRPG, I like to read the manual first so I can plan out my character creation strategy and then hit the ground running. Unfortunately, gathering the motivation to actually break out the manual and read it is difficult at best since there are so many other demands on my time, many of which are considerably more fun than reading rules. Since the Kindle app on my iPad 2 now supports the sending of documents over email directly to the device, I was able to send both the PDF manual and PDF map for Darklands (which Matt Barton covered here and here) from my Evernote account via my Kindle-specific email address. While I own the complete boxed version of Darklands, having both the manual and map on my iPad are considerably more convenient since I can read the former at my leisure, and refer to the latter as needed. In fact, I read about half the manual today during lunch, and will probably get through the rest when doing cardio at the gym tonight after hitting the weights. This way when I do have a little time in the evening, I can simply start the game. And speaking of the game, I got Darklands on gog.com, and it's already installed on my gaming PC, so no need for me to set up my original disks on an old PC and go through the whole tedious process that that would involve. This of course further streamlines my ability to actually get to the game before using up all of my time and/or energy.

Bill Loguidice's picture

Gameplay: The Story of the Videogame Revolution and Bill Loguidice Featured in Folha de S. Paulo

Loguidice and BushnellLoguidice and BushnellLos Angeles correspondent, Fernanda Ezabella, interviewed me about the popularity of vintage games today and our upcoming feature film documentary, Gameplay: The Story of the Videogame Revolution, for Portuguese language newspaper, Folha de S.Paulo, Brazil's largest, which is published in São Paulo. I promised to touch base with Fernanda again when the film is closer to completion, which is the reason why you see no stills from Gameplay in the article, i.e., it's not quite at that point yet. A low resolution version of the actual newspaper article's "tear sheet" is below, but you'll have to log into the Website to see the article by itself. Naturally, it's all in Portuguese.

Bill Loguidice's picture

Nolan Bushnell Added to the Galaxy of Stars for our Upcoming Feature Film Documentary, Gameplay

Thanks to the efforts of Carl Williams and his Scenic 7 PR, we were able to get in touch with and set up an interview with the legendary Nolan Bushnell, for our upcoming feature film documentary, Gameplay: The Story of the Videogame Revolution. While it was a toss-up whether or not Nolan would appear closer to where Matt or I lived first in his travels, it turned out that it was near my neck of the woods, and we were able to conduct the interview today, Father's Day, in New York City. We had a great camera person on the remote shoot, and I had the pleasure of getting additional invaluable assistance from our own Christina Loguidice, both prior to and during my interview. Nolan was a true professional and provided many great sound bites we'll be able to use throughout the film. Added to the other industry celebrities we already interviewed, a great script, and compelling clips, the film is truly coming together as we gear up for a 2011 release. Be sure to stay tuned to Armchair Arcade for all the latest updates on our progress!

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