...Or so goes the tagline to the blog, d3singer.com, which, despite the tiresome "leet-speak" (which I refuse to ever learn, thank you very much) in the title, is an intriguing development diary from Martijn Wenting of the Netherlands.
I first "knew" of Martijn from frequenting his Vectrex News Website, which not only obviously provides news on one of the most unique videogame systems ever, the Vectrex, but also a plethora of related information and software tools for the highly collectible unit. Fairly recently he decided to document his software development activities in blog format, and, for those who wish to develop for classic systems or are just interested in programming or even classic systems in general, it's terribly fascinating. He's into everything from the Vectrex (natch) to the ColecoVision and MSX systems to the Atari 2600, GameBoy and beyond.
I was thinking about the relentless Sony bashing of late, which has been brought upon in big part by Sony themselves. Frankly, they have certain company representatives who simply can't help but mouth off in the most inane manner with a ridiculous amount of bravado and disregard for basic common sense. To put it bluntly, no one likes the 800-pound gorilla (especially in America, we prefer to root for the perceived underdog, justified label or not) or the "dick", and Sony has been both for some time now.
Most freeware software can either be great, or horrible. Kenta Cho, the man who runs ABA Games has created many great freeware software. While most of his creations are 2D shmups (and by the way they're all great), his Tempest-inspired Torus Trooper is a must play for all Tempest fans.
Shmup fans would also really want to check out TUMIKI Fighters for its intesting gameplay elements and art style.
It's presently 9:52PM EST here in New Jersey and I'm watching the All-Star Game home run derby in hi-def on ESPN HD. Normally I wouldn't watch such a thing, but I'm a huge Mets fan and David Wright, the Mets third baseman, is presently leading. In any case, while watching it, an interesting Taco Bell commercial came on, which is part of their somewhat tiresome "Good to Go" Crunch Wrap Supreme campaign. This particular commercial was interesting for the simple fact that it did kind of the pet peeve of classic game enthusiasts everywhere - it showed someone playing a modern console, but featured classic gaming sound effects.
I had posted this back in January 2006 on the original Armchair Arcade and thought it would make sense to re-issue it as a blog post on the new Website for better indexing and future reference.
What follows is the original post from January 2006:
On behalf of Armchair Arcade, I took the opportunity to reach out to the current Tymac (www.tymac.com), since they're based in my neck of the woods. I had heard rumors that they were the same company that produced 8-bit computer hardware, games (talking!) and utilities back in the 1980's and wanted to see if indeed that were true. Today, I got a response back from what will remain for now an unnamed source (though it's easy enough to figure out!), who was around doing great stuff back then and plays an important role at the company now. In the not-too-distant future, I hope to turn this into a full feature for a future issue of Armchair Arcade, expanding on the talk with this gentleman and reviewing some of the games. It should be fun. In the mean-time, enjoy this glimpse...
Though their selection is random and incomplete, Find Articles features over 10,000 magazine and academic journal articles archived online, many of them for free. Surprisingly, one of the magazines featured is Computer Gaming World, which was once one of the best written computer gaming magazines out there.
Other gaming magazines featured are Xbox Nation, Game Now, and Electronic Gaming Monthly.
It was back on February 7, 2006, that Matt Barton and I collaborated again publicly for the first time since early 2005. Of course we were working together behind the scenes to kick-start Armchair Arcade's rebirth prior to that, but the now defunct Computer Collector Newsletter's 100th issue was where some of the more observant Armchair Arcadian's would first catch a glimpse of what was to come again. In the interest of historical preservation, I present what was eventually published in that newsletter's 100th issue, complete with edits and changes by newsletter editor, Evan Koblentz:
Thanks to the work of some gentlemen here, I was able to compile my own version of games that work best with a 4-way limit joystick under MAME. All-time personal favorites Pooyan (really a 2-way) and Satan's Hollow are of course on there...
Here's the list of 208 matches, with each game hopefully only listed once (anything missing or corrections? Let me know!):
What more needs to be said than the following in regards to just a few of the things that have happened in the time Duke Nukem Forever was announced to it still not being released (click here for Duke Nukem Forever Atari 2600):
The last "fun" watch I got, save for a relatively recent MP3/WMA/Voice Recorder/FM Radio/512MB Storage/USB watch, was a Nintendo Tetris watch, which I believe I got around 1998. I just found out about this new watch from Fossil, based around Atari's Centipede (and here are the others). Unfortunately, unlike the classic watches of old - like the ones from the early 80's based around Pac-Man and Space Invaders - you can't actually play this one. That and the high price make this a bit of a dissapointment, despite being well designed and in color. I'll take a classic 70's/80's computer, red LED or playable game watch any day over this, though if I ever saw it cheap enough...