Could this be the product Coleco has been talking about for a while? I hope not, but until a unit is issued that includes real Coleco games it will have to do.
I don't think this has been posted here yet, so here goes. For those that were fans of the old MSX computers, this promises to be something that will help recreate that old MSX magic.
Obviously, I like games. But in the interest of clear communications and fair warning, you should probably also be aware of my prejudices. The activities I enjoy in games feel like very primal ones to me, far below the lofty concerns of narrative cohesion, human intimacy potential, and other things the designer folk talk about.
Come and join my monkey dance!
1978 - Mmm. Coding basic text games on our Apple II+. Plus I could make a cool string of wine goblets run up the side of the screen.
10 PRINT "Y"
20 PRINT "I"
30 GOTO 10
1980 - The folks bring home an Atari 2600. Love blooms. The games I remember most from this time are Pac Man, Space Invaders, Berzerk, Swordquest: Earthworld, and Combat. Like many people I've talked to, you always had to have one friend with an Intellivision and one with a ColecoVision so that everyone could play every system. :)
...Or so goes the tagline to the blog, d3singer.com, which, despite the tiresome "leet-speak" (which I refuse to ever learn, thank you very much) in the title, is an intriguing development diary from Martijn Wenting of the Netherlands.
I first "knew" of Martijn from frequenting his Vectrex News Website, which not only obviously provides news on one of the most unique videogame systems ever, the Vectrex, but also a plethora of related information and software tools for the highly collectible unit. Fairly recently he decided to document his software development activities in blog format, and, for those who wish to develop for classic systems or are just interested in programming or even classic systems in general, it's terribly fascinating. He's into everything from the Vectrex (natch) to the ColecoVision and MSX systems to the Atari 2600, GameBoy and beyond.
I was thinking about the relentless Sony bashing of late, which has been brought upon in big part by Sony themselves. Frankly, they have certain company representatives who simply can't help but mouth off in the most inane manner with a ridiculous amount of bravado and disregard for basic common sense. To put it bluntly, no one likes the 800-pound gorilla (especially in America, we prefer to root for the perceived underdog, justified label or not) or the "dick", and Sony has been both for some time now.
Most freeware software can either be great, or horrible. Kenta Cho, the man who runs ABA Games has created many great freeware software. While most of his creations are 2D shmups (and by the way they're all great), his Tempest-inspired Torus Trooper is a must play for all Tempest fans.
Shmup fans would also really want to check out TUMIKI Fighters for its intesting gameplay elements and art style.
It's presently 9:52PM EST here in New Jersey and I'm watching the All-Star Game home run derby in hi-def on ESPN HD. Normally I wouldn't watch such a thing, but I'm a huge Mets fan and David Wright, the Mets third baseman, is presently leading. In any case, while watching it, an interesting Taco Bell commercial came on, which is part of their somewhat tiresome "Good to Go" Crunch Wrap Supreme campaign. This particular commercial was interesting for the simple fact that it did kind of the pet peeve of classic game enthusiasts everywhere - it showed someone playing a modern console, but featured classic gaming sound effects.