Yours too, I'm sure. Here's the link. It may take awhile, and I should probably waterproof the place first, but of course it would be worth it. This certainly would entertain the spiders. Hopefully even keep them occupied, so they no longer visit us on the first floor.
As I write this I realize I am posting this 4th generation. But I'm guessing there's plenty of people who still haven't seen it. And I'm pretty sure my three friends who actually read my blog haven't seen it.
Well, I must say, it's been very enjoyable gaming for me the past few days, despite having limited time to really get into anything at any length. I'm still chomping at the bit to sit down and play MLB '07 The Show from Sony for the PS2, which I've only had time to dabble in so far, and I only just took a few hours this morning to actually do my family's taxes, as well as there being the ever-present 800-pound gorilla ("the book") in my life and needing to finish organizing my videogame and computer collection (adding to many other things).
So, while these are not in-depth overviews, I wanted to quickly and specifically talk about LifeLine (2004, Konami, PS2), the infamous adventure game driven mostly by voice commands, and Jetpac Refuelled (2007, Rare, Xbox 360), the latest ~$5 release for Xbox Live Arcade based on a classic game.
As fans of Tandy's venerable and mostly underappreciated Radio Shack Color Computer (CoCo) line of computers know, finding much information on the Web about their beloved system line - particularly in regards to games - is a tough proposition. As opposed to the more popular home computers that were the CoCo's contemporary competition, like the Atari 8-bit and Commodore 64 (C-64), it seems that much of the focus these days on the systems is more from a hacking/programming perspective (thanks to the ability to use the powerful "OS-9" operating system) than from a gaming standpoint. This also is no doubt due to the simple fact that the early CoCo machines - the Color Computer 1 and Color Computer 2 - weren't particularly conducive to great gaming, with a rather garish 4 color pallet for most games and single channel sound (though there was limited support for speech/sound expansion cartridges and of course the usual programming tricks to get more out of the stock system). While the backwards compatible Color Computer 3 had mostly rectified the situation by becoming a "super 8-bit" (faster processor, more memory, more colors), with performance similar to the early Apple IIgs and Atari ST computer lines in many cases (though still single channel sound!), it was never a premiere entertainment platform.
Deviating from all the great videogame, computer and technology talk that Armchair Arcade is known for for just a little bit longer and inspired by Matt's excellent and recently posted short story, "Jumpman", as well as Wired magazine's similarly recent and clever idea to have famous writers write short stories made up of just a little more than half a dozen words, I thought it would be neat if we could do sort of the same thing here, except this time make the rules be that you need to tell your short story in a single paragraph. While I am a fan of the short story, I must admit that the last time I wrote anything resembling a short story was back in 1994, with my works, "Words" and "Go West Young Man (or Doomsday 24)", and only then for a college class. Great experiences, but it's high time that I did some "fun" writing like that again other than technology-related or essays. So before I whine again about not having time and getting to this after the "book is finished", I figured I could take a few minutes to come up with a truly short short story or two.
I'll post my first one paragraph short story as a comment to this blog post soon. It would be great if you all could do the same. Bonus points for making it videogame or computer related, particularly classic, but really, anything goes. Have fun and be sure to participate, even if you think you're not a very good writer, as the key word is FUN!
The music of Kraftwerk performed on 8-bit video game systems.
It really does. And provides a wonderful excuse for a lame pun. And a wonderful excuse to post something here. Sometimes I start writing and it surprises me that sometimes others are willing to pay for something that comes out of these fingers. (The thoughts don't stay in my mind too long.
I like to play computer/videogames. There are many of these games and I want to play them all, even the bad ones. In one lifetime, I can't. Well, I technically could, but then, at the end of it (the lifetime) would I be able to call it a life? With my clawed hands and burned out eyes on my deathbed, would I relish having consumed all possible videogames or would I curse my life as wasted?
A recent post (Mission in Snowdriftland) and the ensuing dialogue at Armchair Arcade reminded me of this Christmas oriented platform game. If the presents are already wrapped, and it's time to kick back with an egg nog or some hot cocoa, then visit the Playdo Christmas page and try Save the Santa.
Just a heads-up for the holiday that you can check out PlayFirst's latest games any time on Armchair Arcade by going to "Special Offers" on our left hand menu and clicking on a link. That same information is below for easy reference. These games really are a blast and are also available for purchase. We'll keep you updated in this topic as new games are released. Be sure to check out the holiday themed "Believe in Santa - Sandy's Story" and "Holiday Bonus". Happy Holidays everyone!