Yes, you read that right, the famous Nazca Lines in Peru were made by robots and I have proof! After unleashing...
Recently Ive become interested in retro cp/m... There are three nice CP/M machines on ebay right now,
A Xerox 820-II (keyboard, monitor, disk drives), A KAYPRO 4 Portable PC (looks like bills portable C64), and a HEATHKIT HF-241...
Bill, besides the kaypro II, do you have a IV or any other cpm machines (ex the c128)?
Filed strictly under "fun" rather than a true contest, I was wondering if anyone can figure out the one (1) thing missing from this highly collectible Heathkit H8 computer system. The fact that the top cover is missing does not count, since I removed it so the inside of the system could be seen. In actuality, this unit is self-contained and ready to function as intended save for one key item. First correct answer to describe that key item gets a round of applause from all AA'rs and admiration from your fellow geeks everywhere!
I am inexplicably fascinated by my discovery of the kill screen. And, no I didn't reach the 256th level of Pac-Man.
Note to someone: Make a t-shirt with the Pac-Man kill screen covering every square inch and you will have a buyer.
If I buy two can you reduce the shipping charges? Sweet.
Sometimes I think I'm more intrigued by the video games culture bleeding into other forms of media and seeping deeper into popular culture, than I am in the games themselves. The "I AM 8-BIT" show at Gallery 1988 was referenced in a previous post as being featured in a vidcast elsewhere, but there was not a link in the AA post to the artwork featured. So, here it is:
Yours too, I'm sure. Here's the link. It may take awhile, and I should probably waterproof the place first, but of course it would be worth it. This certainly would entertain the spiders. Hopefully even keep them occupied, so they no longer visit us on the first floor.
As I write this I realize I am posting this 4th generation. But I'm guessing there's plenty of people who still haven't seen it. And I'm pretty sure my three friends who actually read my blog haven't seen it.
Well, I must say, it's been very enjoyable gaming for me the past few days, despite having limited time to really get into anything at any length. I'm still chomping at the bit to sit down and play MLB '07 The Show from Sony for the PS2, which I've only had time to dabble in so far, and I only just took a few hours this morning to actually do my family's taxes, as well as there being the ever-present 800-pound gorilla ("the book") in my life and needing to finish organizing my videogame and computer collection (adding to many other things).
So, while these are not in-depth overviews, I wanted to quickly and specifically talk about LifeLine (2004, Konami, PS2), the infamous adventure game driven mostly by voice commands, and Jetpac Refuelled (2007, Rare, Xbox 360), the latest ~$5 release for Xbox Live Arcade based on a classic game.
As fans of Tandy's venerable and mostly underappreciated Radio Shack Color Computer (CoCo) line of computers know, finding much information on the Web about their beloved system line - particularly in regards to games - is a tough proposition. As opposed to the more popular home computers that were the CoCo's contemporary competition, like the Atari 8-bit and Commodore 64 (C-64), it seems that much of the focus these days on the systems is more from a hacking/programming perspective (thanks to the ability to use the powerful "OS-9" operating system) than from a gaming standpoint. This also is no doubt due to the simple fact that the early CoCo machines - the Color Computer 1 and Color Computer 2 - weren't particularly conducive to great gaming, with a rather garish 4 color pallet for most games and single channel sound (though there was limited support for speech/sound expansion cartridges and of course the usual programming tricks to get more out of the stock system). While the backwards compatible Color Computer 3 had mostly rectified the situation by becoming a "super 8-bit" (faster processor, more memory, more colors), with performance similar to the early Apple IIgs and Atari ST computer lines in many cases (though still single channel sound!), it was never a premiere entertainment platform.
Deviating from all the great videogame, computer and technology talk that Armchair Arcade is known for for just a little bit longer and inspired by Matt's excellent and recently posted short story, "Jumpman", as well as Wired magazine's similarly recent and clever idea to have famous writers write short stories made up of just a little more than half a dozen words, I thought it would be neat if we could do sort of the same thing here, except this time make the rules be that you need to tell your short story in a single paragraph. While I am a fan of the short story, I must admit that the last time I wrote anything resembling a short story was back in 1994, with my works, "Words" and "Go West Young Man (or Doomsday 24)", and only then for a college class. Great experiences, but it's high time that I did some "fun" writing like that again other than technology-related or essays. So before I whine again about not having time and getting to this after the "book is finished", I figured I could take a few minutes to come up with a truly short short story or two.
I'll post my first one paragraph short story as a comment to this blog post soon. It would be great if you all could do the same. Bonus points for making it videogame or computer related, particularly classic, but really, anything goes. Have fun and be sure to participate, even if you think you're not a very good writer, as the key word is FUN!