I recently received a request for manual scans from my copy of Six-Gun Shootout: Gunfights of the Wild West (1985), from SSI. I was happy to oblige, but of course I wanted to do a little extra since it's the same approximate amount of effort. In addition to the manual, I also scanned the box, the Apple II disk, one side of the registration card and the inside cover of the 1985 SSI catalog, featuring both Six-Gun Shootout and Colonial Conquest, the latter of which is one of my all-time favorites (C-64 version, though the Atari ST version is overall the best).
Here is the link to the Flickr gallery, which includes a few screenshots from the Virtual Apple 2 - Online disk archive, which allows you to play Apple II and IIGS games in your browser, including of course, Six-Gun Shootout. SSI's western-themed game is an interesting blend of strategy and RPG elements, similar in style to their war-themed, Computer Ambush, which I'm also lucky to own (I'm obviously a huge fan of SSI's entire catalog of games, from themes to cover art to when they used bookshelf boxes). If you have the time, I definitely recommend you check it all out. Enjoy!
This looks a bit old, but this person apparently successfully ported the real Space Invaders arcade game to a TRS-80 Model 4/4P with hi-res board (the board being the x-factor here and something few of us with TRS-80 collections have (I don't)).
Pretty extraordinary stuff and as the author says, probably the first of its kind ever attempted. As we know, someone did something similar on the far more capable (though no less impressive of a technical achievement) TRS-80 Color Computer 3 with arcade Donkey Kong.
Keep in mind that the Model 4 came out in 1983, based off of a platform first released in 1977, and the Color Computer 3 came out in 1987, based off of a platform first released in 1980!
We've been having a bit of a discussion about Ultima in the Gates of Delirium Live - Post 11 blog comments, and I was curious what everyone's thoughts were on the most authentic, interesting and error-free versions of each of the nine main Ultima games, not counting Akalabeth (though we can throw that in there too). This is both for my own selfish reasons of wanting to play these at some point (and to do it only once for each game) and also because I think this would prove to be an interesting discussion as I know everyone is very opinionated about the series. So, assuming you have access to any version - and any version's optimized hardware setup (for instance, you have an Apple II with two Mockingboards or a C-128), which would you pick, and in what order, say up to the top three systems for each version of the game? I'll start with my own only partially informed opinion.
Let me say first and foremost I am loving this THEME idea! Concentrating on various retro platforms is a smart idea. As I've said in my other posts, I have always considered the Amiga platform as shafted and often overlooked and underrated. I DO own an NTSC version of CD32. As for the CDTV, well let me say that when that came out I was young and very poor, but man did I want one of those. I too had forseen the future of computing as being optical disc based and multi-media driven, so the debut of the CDTV was awe inspiring to me; I mean the heart of an Amiga 500 with optical drive, digitized video in a sleek BLACK interior? Holy crap, I am not sure if the BLACK version of the 1084 monitor came to US / Canada, but man I wanted one, and combined with the CDTV? Well damn, look for yourself!
After literally taking four hours to drive home in this afternoon's New Jersey snow storm for a trip that usually takes me around one hour, I didn't expect much from my night-time activities. My curiosity got the best of me, however, as a second cheap video capture solution came today, a Cardbus TV Card, to go along with my oft-talked about Adaptec GameBridge TV USB adapter. I was very curious if this new solution would give me the results I was after - capturing those systems that the GameBridge had trouble getting a sync on, like the Apple II and Panasonic JR-200U. After having the seller e-mail me the contents of the CD-ROM that he forgot to include, I was able to install the card to my trusty Gateway Tablet PC and after I looked up a registration code for the included InterVideo WinDVR 3 (turns out the registration code was in the zip file after all), I was in business. Or so I thought. Long story short, after multiple cable variations and going back to my usual InterVideo Home Theater application, I was getting the same scrambled result I was getting with the GameBridge, and in fact in some cases getting less of a result. After spending way too much on this, I was about ready to give up, when I decided to try a solution I was thinking about and others agreed was a possible answer - using a VCR as an intermediary between the vintage system and the capture device. So I went into my very-much-needs-to-be-organized-and-cataloged storage area under the basement stairs to grab an old VCR. I hooked it up and was unable to switch to the video input because I didn't have the remote.
OK, it's not really 1,001 boxed computer games, it's actually 1,035 as of this writing by my best cataloging efforts (hopefully not missing more than a couple), but 1,001 has a certain literary ring to it... Here's the link. Anyway, this has taken me months of free time here and there to inventory. I just stuck to basics - Game, Platform(s), Publisher(s), Box Type (I winged that) and Genre (winged that too). This is ONLY boxed computer software - no videogames (consoles or handhelds), and only stuff that was commercially released (or at least appears to be). Inventorying my boxed videogame collection will take another long period of time independent of this. General photos of the computer software on their shelves, is here. Finally, the list of systems currently in my collection is here. A high percentage of those computer systems listed, both common and rare, have representation in my boxed software collection.
So, why do I bring this up? Simple. I'm taking requests. It's very important for me to share my collection in as many ways as possible and this is certainly one way to do it. Do you want to see photos of the box and insides? Would you like a review? Would you like a simple overview? Screenshots? It doesn't matter as I'll try to accommodate it in a structured, orderly manner. Of course, requesting something like Archon or Elite would be rather silly, since information on those is readily available and redundant--requests for coverage of common items really doesn't do anyone any good, does it? Let's try to make it interesting and useful for everyone.
I had recently acquired my third console in the line known popularly as the Bally Astrocade, but in reality went by many different official names, including Bally Home Library Computer and Bally Professional Arcade since its initial 1978 release. This one was a bit different though, as it had a mystery notch cut in the top of the cartridge port and came with two chips hand labeled "Galactic Invasion" and "Bingo & Speed Math". Both were officially released, so that makes the necessity for having these on separate chips a bit odd. While "Galactic Invasion" (1981) was released with that title - it was originally going to be "Galaxian", which is what it was a conversion of - "Bingo & Speed Math", which was originally known as "Speed Math and Bingo Math" in an original catalog, was officially released under the name, "Elementary Math and Bingo Math" (1978). Were these perhaps prototypes of some type? First, some photos...
While not exactly as monumental or groundbreaking as my tongue-in-cheek title would imply, in my small world it's something fun that I wanted to share--original pixel art (much like AA staffer Mark Vasier's wonderful icons that we often use on blog posting headers, like the C-64 icon to the upper left) not seen since the mid-1980's. Without further ado, here's the public unveiling of original artwork done by myself and late friend, Ed Beck, done back in our youth on the Commodore 64, armed only with lots of time, a joystick and crude, but effective art programs.
Even though it's been in my collection for a few years now, I've had little direct experience with the Timex Sinclair 2068 (1983). It was time to inventory everything since someone wished to purchase one of my spare units.