vintage gaming

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Matt Barton on Chatterbox Videogame Radio

Last night I was interviewed by the team at Chatterbox Videogame Radio concerning my book Dungeons & Desktops. It's a terrestrial show based in Phoenix, but they are offering downloads of their past shows, including mine here. I think I even managed to get a plug in for Vintage Gaming towards the end! Unfortunately, I think only one of the hosts actually enjoys CRGPs. ;)

These guys are lots of fun, so enjoy the show! Hopefully I didn't make myself sound too bad.

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Rogue: The Procedurally Generated CRPG

Ah, yes, it's time to start thinking about the Rogue chapter of Vintage Gaming. Of course, I covered this game briefly in D&D, but want to develop a different sort of idea of the game for this project. We've already covered Diablo in another chapter, so I don't think there'll be a great need to dwell on that relationship.

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Ultima, Ultima

Hail, brave adventurer! That's right--it's time for me to start drafting the chapter on Ultima for Vintage Gaming, the forthcoming book by your very own Bill Loguidice and Matt Barton. Thankfully, I've already done much of the necessary research for this title for Dungeons & Desktops, but I'd still like to hear your stories about the Ultima series. What is the best Ultima? What is the worst? What do you consider the most important innovations introduced by the series? I can think of several right off the top, such as the focus on ethical decisions and the more personality-driven character creation system of later games. The series is also known for introducing really memorable characters and stories, years ahead of the more character and plot-driven JRPGs. Other factors worth considering are the heavy attention given to the interactive world in Black Gate, and the radical changes made to the engine from game to game.

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King's Quest: Your Thoughts on Roberta Williams' Masterpiece

King's Quest: Your thoughts on the world's most influential GAG.King's Quest: Your thoughts on the world's most influential GAG.Well, the time has come for me to turn my attention to King's Quest, having recently finished the drafts of Pac-Man and Myst. I played through the original King's Quest and a few of the later games, though again they're blurring together somewhat in my mind (will have to go back in to refresh my memory). Naturally, a discussion of KQ will let me talk about the PcJr as well as EGA and the early PC game industry. It'll be fun to talk about the many spin-offs, though I don't want to get too far away from the original game.

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Pong !

Well, I've decided to leap forward a bit and start working on the Pong chapter. While many people seem to think Pong is more fun to historians than gamers, I did see its draw demonstrated recently in Chicago during a videogame exhibit.

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