greatest

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Bill Loguidice's picture

The Definitive List of the Top 88 Games-capable US Home Videogame and Computer Systems of All Time

In the spirit of the umpteenth tedious and unnecessary "Top whatever" list, which I first railed against here, I present The Definitive List of the Top 88 Games-capable US Home Videogame and Computer Systems of All Time, which is based off of my classic System Ranking Matrix, which factors in Visuals; Audio; Controller Options and Quality; Add-Ons, Peripherals, Expandability, Features; Software Lineup Diversity and Complexity; Software Density and Raw Number of Mainstream Titles; Ease to Set Up Optimal Game Playing System; and Initial (first run) Popularity to come up with an overall score. This is the combination of the two previous, separated lists. It's about as scientific as you can make a decidedly opinion-based concept be. Of course this list focuses only on those games-capable videogame and computer systems that actually had a wide release in the US (really, North America), and omits - for now - certain platforms like the iPhone. Enjoy v.09 of the list (and no, I don't feel like showing my work at this time):

Bill Loguidice's picture

The Definitive List of the Top 36 Games-capable US Computer Systems of All Time

In the spirit of the umpteenth tedious and unnecessary "Top whatever" list, which I railed against here, I present The Definitive List of the Top 36 Games-capable US Computer Systems of All Time, which is based off of my classic System Ranking Matrix, which factors in Visuals; Audio; Controller Options and Quality; Add-Ons, Peripherals, Expandability, Features; Software Lineup Diversity and Complexity; Software Density and Raw Number of Mainstream Titles; Ease to Set Up Optimal Game Playing System; and Initial (first run) Popularity to come up with an overall score. It's about as scientific as you can make a decidedly opinion-based concept be. Of course this list focuses only on those games-capable computer systems that actually had a wide release in the US (really, North America), and omits videogame systems (consoles and handhelds) for the sake of clarity, as well as, for now, platforms like the iPhone. Enjoy v.09 of the list (and no, I don't feel like showing my work at this time):

Bill Loguidice's picture

The Definitive List of the Top 54 US Videogame Systems of All Time

In the spirit of the umpteenth tedious and unnecessary "Top whatever" list, this time from IGN with their Top 25 Game Consoles of All Time, I present The Definitive List of the Top 54 US Videogame Systems of All Time, which is based off of my classic System Ranking Matrix, which factors in Visuals; Audio; Controller Options and Quality; Add-Ons, Peripherals, Expandability, Features; Software Lineup Diversity and Complexity; Software Density and Raw Number of Mainstream Titles; Ease to Set Up Optimal Game Playing System; and Initial (first run) Popularity to come up with an overall score. It's about as scientific as you can make a decidedly opinion-based concept be. Of course this list focuses only on those videogame systems that actually had a wide release in the US (really, North America), and omits computer systems for the sake of clarity, as well as, for now, platforms like the iPhone. Enjoy v.09 of the list (and no, I don't feel like showing my work at this time), and let's pray we get at least a few days break before the next "Best of whatever" comes out!:

Bill Loguidice's picture

New Book Deal Confirmed!

I can't go into too much detail, but I can finally announce that Matt and I have secured a deal for a new co-authored book. The topic? The best, greatest and most influential games of all time. Not too exciting you say? Well, that's the challenge that Matt and I have--to really push our writing abilities to the limits to make this something that you'll be very, very excited about. And obviously being who we are, you know we won't leave ANY platform untouched in telling what will hopefully be a definitive and compelling tale. One nice thing I can reveal is that this will be a full color book (!) throughout and the publisher, Focal Press, which is part of Elsevier, is targeting only a $35 list price, which is pretty nice for what is estimated to be 350 pages. They also want us to create a special section on Armchair Arcade for bonus content related to the book, which we've agreed to. So, while I was unable to secure a new publisher for the years-in-the-making book excerpted at Gamasutra (which we'll revisit selling at some point in the near future), this is a nice "consolation" prize. In fact, after months of negotiation, Focal ultimately wasn't interested in that book for its economic viability, but was impressed enough to ask us to write to this topic, which was actually their idea originally. We have until roughly September to wrap it up and we're starting with ZERO content, so wish us luck!

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