society

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Matt Barton's picture

What Games Do

Unit OperationsUnit OperationsI've been reading Ian Bogost's book Unit Operations lately. It's fairly dense and clearly of interest mostly to academics (Bogost's background is in comparative literature), but I like his line of questioning very much. Here's a quote I particularly like: ""Instead of focusing on how games work, I suggest that we turn to what they do--how they inform, change, or otherwise participate in human activity" (53). He envisions a comparative videogame criticism that would go far beyond the usual talk of technology and narrative to "understand how videogames reveal what it means to be human" (53). I'm really looking forward to reading how Bogost himself answers these questions, but wanted to ponder them myself a bit first, and I invite you to join me.

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