interface

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Bill Loguidice's picture

Microsoft Kinect from 1980

A short sequence from disc 1 of Cosmos: The Complete Collection, The Shores of the Cosmic Ocean (1980). Carl Sagan demonstrates a vision of a futuristic interface that involves simple hand motions, much like today's Microsoft Kinect. Just like the Apple iPad from 1986, it's just a matter of how long - not if - to make what seems futuristic or even impossible today a reality tomorrow.

Bill Loguidice's picture

Video: Star Trek LCARS Interface in the Home

Pretty nifty stuff in the video from this Dutch gentleman, though it's debatable whether LCARS is a particularly efficient real-world interface. I've often wondered what I would do if I could design a home environment from scratch with reasonable resources. Unlike how most home design shows depict, most homes are designed/filled ad-hoc, with no real ability to plan things out in any profound manner outside of a single room or two.

Bill Loguidice's picture

Photo of the Week - Know your History! (07 - Bally BASIC (Bally Astrocade) (1978))

While I've done a few of these informally since the last one, the C-128DCR, which was number 6, I decided to continue the numbering from there since I wasn't going to do anything special at the moment with this other than take a series of photos. The Bally Home Library Computer or Bally Professional Arcade (and several other names over its lifetime), better known by its informal nickname, the Bally Astrocade, was a videogame console released in 1978 with the promise of future computer capabilities. While the full-blown add-ons never made it out from its two parent companies (Bally would give up on the system within a few years and a new company would form as Astrovision, but also never had much success with the technology), the first of two cassette interfaces was released in 1978, which ran at 300-baud. This 300-baud interface consisted of a beefy book, cartridge and interface cables that hooked into the accessory jack and the system's control port number 3 (it had four controller ports). You could then type in programs on the system's 24 calculator-style keys. Yes, people actually programmed on that!

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