Gamasutra has published the transcript of my interview with Rebecca Heineman, who I interviewed on Matt Chat a few weeks ago. Even if you've already heard or seen those videos, you might still get a kick out of the introduction I wrote for it. Enjoy!
Gamasutra has an article up concerning the top 5 major industry trends they see as we round out 2010. You could probably list most of them yourself: Facebook gaming, 3D, cloud gaming, digital distribution, and motion controls. I thought I would give my own thoughts on each below; feel free to add your own.
Gamasutra have a good article up from John Harris
here is the link;
Ten western and 10 Japanese crpgs.
Matts book gets a cite at the end.
Gamasutra has just published the fifth in a series of nine bonus chapters not found in our book, Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time, on Rogue, entitled, Rogue: Have @ You, You Deadly Z's. If you enjoy this and the other bonus chapters (don't forget the bonus images!), you'll be sure to love the full color book as well. Let us know what you think!
Gamasutra has released the fourth of nine bonus chapters not found in our book, Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario and the Most Influential Games of All Time. The new bonus chapter is called, Elite: Space, The Endless Frontier, and like the other bonus and in-book chapters covers not only the title game, but discusses those games that influenced it, what it influenced, and the genre in general. You can read more about the book at its main page, where you'll also find links to the other online bonus chapters and well over 100 online bonus images not found anywhere else. The next bonus chapter will be on Rogue and will be released May 2009. Enjoy!
If you guys remember an earlier blow-out feature I did with Matt Barton that Gamasutra ran back in May 2008, we discussed all aspects of the Intellivision platform, including the infamous Keyboard Component, which was the precursor to the wide release Enhanced Computer System (ECS) add-on. There were only about 4000 Keyboard Components made, many of which were recalled, leaving only a handful in active circulation, making them very, very rare and highly sought after - and valuable - collectibles. Charles Ray recently got in contact with me requesting some help with the tape drive for his Keyboard Component. It turns out he has quite a bit of other stuff in his collection related to the Keyboard Component, which he both described and took photos of, the latter of which he gave me the kind permission to show, below. More importantly, I'm also soliciting suggestions for his problem, which I'll describe via his original e-mail to me.
Our publisher, Focal Press, which is part of Elsevier, is presently running a contest for you to win a free copy of our book, "Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time", as well as a $25 gift card. All you have to do is fill out their short survey on which game YOU think is the most influential, here.
Let us know what you put down and if you win!
Gamasutra has released the third in a series of nine bonus chapters not included in our book, "Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time". The third entry is "Tony Hawk's Pro Skater: Videogame Ollies, Grabs and Grinds".
Let us know what you think!