
TRS-80 Emulation & Games
We here at Armchair Arcade are very happy to announce a new website feature for our audience: An on-line, in-browser emulation of one of the classic 8-bit computers--the TRS-80 Model III personal computer. You can now play and re-live some of the best 1-color, 8-bit gaming goodness of yesteryear!

We here at Armchair Arcade are very pleased to offer you a unique in-browser retro-gaming and emulation experience.

In my last article, I wrote at length about my experience making Retro-ZAP! on my near-ancient TRS-80 Model III computer. As I described, the experience was a fun and interesting one. It provided a mix of both high- and low-points, all of which were fun to write about. What I did not expect however, was the level of attention that would be generated by a Space Invaders knockoff, written in interpreted BASIC.

Hey again! Time for Part 2 of my little foray into retro-system game programming. This time around, I'm going to jabber on a bit about the process I went through while actually experimenting and coding "The Idea". To bring this "Retro Masterpiece" of slow-poke BASIC code to life took me a grand total of about 18-20 hours; and that includes the time I spent mucking around trying to get the &*#%$-ing cassette port working, plus writing the various bits of test code. (Hah! Take that 3D-Realms!)

Mark McDougall, of The Space Invaders TRS-80 'Bootleg' Project fame, has taken another big leap with a port of the MSX version of Lode Runner to the TRS-80 Model 4/4P equipped with a MicroLabs/RadioShack hires graphics board. While it would be cooler without the need for a hardware add-on that few collectors have (I sure don't), it's still a great technical accomplishment and a very interesting story. Be sure to check out this awesome bitmap image of all the levels in the game! (Thanks to Matthew Reed for bringing this project to my attention.)

Welcome to my play through of The Seventh Link, this is the first part of many.


