1972 Percepts Überlay: Not the most attractive of the lot, but hey, it was FREE!
Percepts is the free Odyssey game you get for registering your Odyssey. You know the drill: you fill out a little slip of paper and mail it in to Magnavox; they get your personal information for nefarious marketing purposes and you get a free game. Not a bad deal!
Quick FYI. For some reason I've heard (or I've imagined I've heard) this game misnamed as "Precepts". For those of you who care to know: it's Percepts, as in perception. This isn't an outright tip, but let's just say it's a lot easier to find one of these on eBay if you're allowing for the probability that many non-gamer-sellers misspell the title as Precepts.
This game falls into the "seek and go to" category of Odyssey games in that a player must determine where to go on the screen and get there before their opponent does. Percepts comes with two decks (Purple and Green) of 15 cards each, an Überlay (both sizes) and a set of instructions. There are two Percepts games described in the instructions, but you can have fun coming up with your own variations if the mood hits you.
Simon Says: Their ubiquitous gaze haunts me to this day . . .I was unable to cajole my son into playing this game with me, but since there is a kitty cat on the Überlay I was able to lure my three year old daughter into playing it. She enjoyed it so much, that she requested to play it again on three separate occasions since.
Simon Says is best played with three people. Two people each handling a controller and a third person who plays the role of Simon. Simon draws one of the provided off-screen accessory cards, reads it and says aloud: "Simon Says: fine the (body part indicated on card)". The players have to move their PlayerSpots from their starting square to the corresponding body-part on one of the colorful Überlay children or one of their strangely legless pets. The person who gets their PlayerSpot to the correct spot first, gets to keep the card. The person with the most cards wins the game.
If the person playing Simon chooses to make it so, then the role of Simon can be played as a crafty trickster, sometimes omitting the words "Simon Says" from the command phrase. The rule being, of course, that if Simon doesn’t say “Simon says” than nobody is supposed to move their PlayerSpot at all or suffer terrible consequences, such as the loss of a card. Being the playful, tormenting father that I am, I tried it that way but quickly discovered that I should probably wait until she turns four before trying to “fake out” my daughter. It just pissed her off in a very, “Why must you cause me such pain, Daddy?” kind of way. I changed the rule to Simon having to say “please” for a command to be followed. This was more easily understood by my daughter because it’s something my wife and I are drilling into her in real life. She enjoyed chirping back at me "You didn't say 'please'!" whenever I tried to trick her.
The States Overlay: Alternative solution to the immigration issue; move Alaska and Hawaii into Mexico!This title is purely and quite overtly an edutainment title making its debut long before the term was ever coined. Analogic may have concealed its arithmetic stylings in a sci-fi envelope, but nobody would mistake States as being anything but an enthusiastic attempt to capture the hearts and wallets of America's education-minded parents.
The overlay is a map of the good 'ol United States of America, which wouldn't be complete if they didn't have the Alaska/Hawaii combo scaled-to-fit and hovering over a vanished Mexico. The off-screen props consist of 50 cards, an answer brochure entitled “Affairs of States” and a “study map”. The 50 cards each highlight a specific state with three questions about the state. The answer brochure is exactly what it sounds like, and is handier than dragging out an encyclopedia. The "study map" is a paper version of the overlay, and reminds me of the type of placemat they give kids to color while waiting for their order at a Denny's(tm) or an IHoP(tm).
Overlay for Roulette: I'll admit that the overlay looks nice.Just to clarify, this is the Odyssey's version of the casino favorite, Roulette, and it's not the relatively fun, Russian variety of Roulette, where you risk embedding bullets deep inside your head.
Like a few of the Odyssey's games, Roulette is supported by the use of "off-screen" technology: betting chips, a betting board and a huge wad of fake cash. Roulette also uses one of the nicest looking overlays for the system. It's clearly a roulette wheel and they don't dumb it down by doing anything so pedestrian as turning the numbers right-side up just to make it easier to read. The player is given the illusion that they could be looking at a genuine, roulette wheel, albeit, a non-spinning, vertical, silent roulette wheel . . .
The smart kid in the audience asks, "If the wheel doesn't spin, how is a random number generated?"
Analogic: Takes place on a spacescape overlayed by a grid of seemingly random numbers. It impresses me that the Odyssey, a system that doesn't do math, would be the system to introduce a game with arithmetic as its focus. In addition to being the first math edutainment vehicle, Analogic is also the first Science Fiction-themed home videogame.
The Analogic Überlay is a grid of seemingly random numbers superimposed over a simple spacescape. I say "seemingly" because those numbers are actually a maze. (It's important to keep that in mind for later.) Each player controls a PlayerSpot which starts the game at either the planet Even in the upper left, or the planet Odd in the lower right. They represent “light beam transceivers”. The light beam itself is the BallSpot. To setup the game, players bring out the BallSpot and, using their ENGLIGH knobs, maneuver it so that it is constantly bouncing back and forth between the two PlayerSpots.
The object of Analogic is for each player to traverse the space between the Odd/Even worlds and reach the other player’s starting position before their opponent does by choosing odd or even numbers on a vertical or horizontal path. Doing so will involve math.
Haunted House Overlay: Even the translucent areas retain their spookiness.I love the Überlay for this game. It's a silhouette of a stereotypical haunted house. The house is three stories tall and filled with items such as bats, cats, skulls and candelabra. You play the game by moving your Detective through the house and "lighting" each item one at a time, in order, as specified by numbered, drawn cards. (For those just tuning in, "Lighting" involves moving your TV square behind an on-screen area, causing it to glow.) If you successfully light the item, you collect the card for that item.
Cat & Mouse Overlay: What's a five-letter word for devoured?Picture a crossword puzzle grid (see overlay left). You know the type, empty squares (for the letters) and full squares (uh, not for the letters). The players start with their Player Spots on the Mouse and Cat icons respectively, which are already placed in the maze. In one corner of the maze is a "mouse house". (Yes, that's what "they" call it). The mouse has to get to his house before the cat gets him, but must do so by moving through only the white squares of the maze. The cat must obey the same limitation. If either the cat spot or the mouse spot overlap with one of the dark parts of the crossword puzzle-like landscape, they have to go back to their starting position.