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Alan Vallely's picture

Heavenly Sword: The Sexiest Videogames of All Time (05)

In Armchair Arcade's fun new series, we ask the provocative question, "What makes a particular videogame sexy?" Each week's feature will explore some of the many intriguing approaches game designers have taken over the years to make their games more sensual, not just with increasingly detailed graphics, but also with romantic and seductive gameplay. While some of the games we'll be looking at are unabashedly low brow, displaying their raw sexuality like a badge of honor, other games in contrast are remarkably subtle, often downplaying their suggestive themes.

This week's entry, number 5, written by Al Vallely, features the popular martial arts action game, Heavenly Sword. Enjoy, help spread the word, and of course, let us know what you think:

Christina Loguidice's picture

Ms. Pac-Man: The Sexiest Videogames of All Time (04)

In Armchair Arcade's fun new series, we ask the provocative question, "What makes a particular videogame sexy?" Each week's feature will explore some of the many intriguing approaches game designers have taken over the years to make their games more sensual, not just with increasingly detailed graphics, but also with romantic and seductive gameplay. While some of the games we'll be looking at are unabashedly low brow, displaying their raw sexuality like a badge of honor, other games in contrast are remarkably subtle, often downplaying their suggestive themes.

This week's entry, written by Christina Loguidice, features one of the first female videogame characters and is also one of the biggest quarter gobbling arcade games of all time, Ms. Pac-Man. Enjoy, help spread the word, and of course, let us know what you think:

Matt Barton's picture

Tomb Raider: The Sexiest Videogames of All Time (03)

In Armchair Arcade's fun new series, we ask the provocative question, "What makes a particular videogame sexy?" Each week's feature will explore some of the many intriguing approaches game designers have taken over the years to make their games more sensual, not just with increasingly detailed graphics, but also with romantic and seductive gameplay. While some of the games we'll be looking at are unabashedly low brow, displaying their raw sexuality like a badge of honor, other games in contrast are remarkably subtle, often downplaying their suggestive themes.

This week's entry, written by Matt Barton, is on perhaps the most obvious game in our ongoing series, the legendary action adventure, Tomb Raider. Enjoy, help spread the word, and of course, let us know what you think:

Chris Kennedy's picture

Bayonetta: The Sexiest Videogames of All Time (02)

In Armchair Arcade's fun new series, we ask the provocative question, "What makes a particular videogame sexy?" Each week's feature will explore some of the many intriguing approaches game designers have taken over the years to make their games more sensual, not just with increasingly detailed graphics, but also with romantic and seductive gameplay. While some of the games we'll be looking at are unabashedly low brow, displaying their raw sexuality like a badge of honor, other games in contrast are remarkably subtle, often downplaying their suggestive themes.

This week's entry, written by Chris Kennedy, is on Sega's over-the-top hack and slash action game, Bayonetta. Enjoy, help spread the word, and of course, let us know what you think:

Bill Loguidice's picture

Dragon's Lair: The Sexiest Videogames of All Time (01)

In Armchair Arcade's fun new series, we ask the provocative question, "What makes a particular videogame sexy?" Each week's feature will explore some of the many intriguing approaches game designers have taken over the years to make their games more sensual, not just with increasingly detailed graphics, but also with romantic and seductive gameplay. While some of the games we'll be looking at are unabashedly low brow, displaying their raw sexuality like a badge of honor, other games in contrast are remarkably subtle, often downplaying their suggestive themes.

This week's entry, written by Bill Loguidice, is on the oft-ported arcade classic, Dragon's Lair. Enjoy, help spread the word, and of course, let us know what you think:

Bill Loguidice's picture

The Sexiest Videogames of All Time: An Armchair Arcade Feature Series

Despite a certain film critic endlessly proclaiming otherwise, videogames are art. Unfortunately, like any other art form, certain videogame creations are nothing more than quick cash-ins that aspire to nothing more than to pander to the masses. Sadly, this artistic failing too often also extends to videogame critique, with deep analyses and provocative topics side-stepped or avoided completely.

Luckily, because of the unique make-up of Armchair Arcade, we're under no such critical artistic restrictions. As a result, we are free to explore some of these more provocative topics in a way that's both thoughtful and fun, and do so over an extended time period.

In one of the first such series we'll tackle, we ask the simple, yet provocative question, "What makes a particular videogame sexy?" In this ongoing series, we'll explore the many intriguing approaches game designers have taken over the years to make their games more sensual, not just with increasingly detailed graphics, but also with romantic and seductive gameplay. While some of the games we'll be looking at are unabashedly low brow, displaying their raw sexuality like a badge of honor, other games in contrast are remarkably subtle, often downplaying their suggestive themes. This is of course the type of nuance you'd expect to find in art.

Your series authors will be me, Matt Barton, Chris Kennedy, Al Vallely, and Christina Loguidice. Each of these individuals will be responsible for crafting their own entries on a particular game, giving each new piece a fresh perspective on the original question. Armchair Arcade will be rolling out the articles in this series at a rate of approximately one per week, starting with my entry on Dragon's Lair. The rest of the dozens of entries will be revealed over time, like an appropriately slow seduction.

Look for the first entry in The Sexiest Videogames of All Time soon. Read them, enjoy them (or not), but, perhaps most important of all, let's hear those comments and help us spread the word!

Matt Barton's picture

If Only Spirit Had Attended More Quilting Bees

Phone Home, Damnit!Pick up, you Nickel-plated Nincompoop!It's Wednesday, May 25th, 2011. A day that will promptly be forgotten and wasted. I imagine when you're old, infirm, and rotting away in a nursing home tended by a robot who's stopped responding to your cries for help, you'd gladly give it all for just one more day like you're going to have today. To be young, healthy, and free, just (gasp) one more day! And on that note, news.

First off, something really neat: Depixelizing Pixel Art: Upscaling Retro 8-bit Games. It took me a little while to figure out what's going on here, but it amounts to a new algorithm that turns blocky pixel images into smooth vector images. The actual article is pretty technical, but also includes lots more cool transformations. I can see tech like this being used to "update" old games, perhaps even on-the-fly. The researchers really seem to get what they're doing, too, and believe they've "managed to capture some of the charm of the original" from the 8-bit "masterpieces." Can't wait to see what Samantha Fox will look like.

Bill Loguidice's picture

Castle Wolfenstein Original Cover Art Painting Sells for $2,024.99 plus shipping

While we typically think of videogame and computer collecting as simply acquiring hardware, software and accessories, there are also the occasional cool one-of-a-kind items, like this original cover art painting for the legendary Castle Wolfenstein (featured in Chapter 2 of our book, Vintage Games), apparently created with alkyd oils. If I were rich, I'd definitely get into this kind of artwork collecting moreso than what is traditionally considered art collecting.

So I ask, if you had the financial resources, would this collecting of the more "cultural" aspects of videogames appeal to you as well?

Bill Loguidice's picture

Help Armchair Arcade Create a New Custom Drupal Theme for Free Books, Fame, and Riches*

Armchair Arcade's transition to its latest revision is almost - but not quite - complete. While we upgraded our server-side software and feature-set, one thing we're still missing is a killer design theme to really give us that Web 3.0 vibe (Web 2.0 is so 2009). If you know how to create killer Drupal themes or are an artistically inclined designer and would like to help, let us know via our Contact Us form. If we end up using your work, in return you'll get a copy of our books, Vintage Games, complete with an autographed bookmark, as well as an autographed and personalized copy of Wii Fitness for Dummies.

*Fame and riches not actually included with this offer, but you will have the books, our eternal thanks, and a nice mention on our About Us page.

Bill Loguidice's picture

Rare Commodore 64 (C-64, C64) pixel art unearthed!

While not exactly as monumental or groundbreaking as my tongue-in-cheek title would imply, in my small world it's something fun that I wanted to share--original pixel art (much like AA staffer Mark Vasier's wonderful icons that we often use on blog posting headers, like the C-64 icon to the upper left) not seen since the mid-1980's. Without further ado, here's the public unveiling of original artwork done by myself and late friend, Ed Beck, done back in our youth on the Commodore 64, armed only with lots of time, a joystick and crude, but effective art programs.

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