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Chip Hageman's picture

Sturmwind - Dreamcast Hori Shmup for release April 24, 2013

It's been a few years since the announcement of the development of Sturmwind: Windstärke 12 by Duranik, and on Wednesday April 24th, 2013 the final game is scheduled to be released. There will be two different SKUs for the game- a limited edition version with plush Kraken boss and upgraded packaging for $129.90[USD] and a regular release jewel case version for a much more reasonable $39.90[USD] with free shipping included.
Mark Vergeer's picture

Games on the new Xbox won't function without a permanent connection to the Internet (rumor mill?)

Sources like Kotaku claim that the new upcoming Xbox console will always have to be online to play games. Even if they are single player games. Without an internet connection the device more or less is a doorstop as it won't be possible to launch any games or apps. It is also said that internet interruptions up to 3 minutes won't cause issues but longer drop outs will halt the machine. And despite Sony denying that the new PS4 won't be able to play second hand games they did apply for a patent for technology doing that very thing. Companies do seem to be drifting away from giving a good customer service. Below are my thoughts on these matters which seems to become a reality for consumers world-wide. If you don't want to read it all, there's also a video :)

Keith Burgun's picture

My book on game design!

Hi everyone! I really need to post here more often. But, between AURO and several other smaller projects, I've been super busy!

davyK's picture

Sturmwind - upcoming homebrew shmup for the Dreamcast

Just couldn't resist this. Looked at Dux for the DC but just didn't like the look of it - this is a different proposition entirely for me.

Six years in the making(!) and very late but I've taken a punt and I've pre-ordered...can't wait.

http://www.redspotgames.com/shop/index.php?act=viewProd&productId=19

Valentin Angelovski's picture

Flea86 Retro Gaming Project - Progress Update

Flea86 final revision PCBFlea86 final PCB (click image to enlarge)Progress highlights:

- Significant redesign of hardware carried out to resolve availability problems with the main processor as well as add a few features/enhancements.

- Shipping of beta boards to hardware testers at the beginning of 2012. Firmware debugging now largely complete.

- ISA-bus expansion option for flea86 - design finalized and ready for final testing.

Valentin Angelovski's picture

Flea86 Retro Gaming Project - Finally! Improved VGA support added...

Hi all,

After a few distractions (including a bout of flu), I managed to get back to seeing to what extent I can transform this minimal hardware into a real PC...

Chris Kennedy's picture

Life and the ESRB - Leave it up to the computers?

ESRBESRB I'll be the first one to say that computers are only as smart as those that would design and write the software. That said, the New York Times recently posted an article concerning the ratings system of the ESRB and how it will move from human-based grading to computer-based grading. It isn't that the computers have some sort of A.I. that plays the entire game through an assigns a rating (wouldn't that be grand?) but rather that the games will move toward a questionnaire-based rating system.

Nous's picture

Silver Lining

This looks extremely interesting and it appears to be freeware too!

Anyone played it (or heard of it before even) ?

Valentin Angelovski's picture

Flea86 Retro Gaming Project - Progress Update


Hi All,

Well, a few things have happened since my Flea86 project introduction from the previous month. This month's latest update will cover the following :

1) Completion of Flea86 case design transfer to CAD.

2) Inclusion of EGA (planar) video support for Flea86.



Keith Burgun's picture

GOG's Death (Not?) and the Shame of Abandonware

gog.com's logo. RIPToday, Good Old Games (gog.com) shut down. It was one of the very few ways available to customers who want to purchase a game that's more than five years old.  This is sad news, but not nearly as sad as the cannibalistic reality that we've been living with for a very long time.

"Abandonware" is a term that should fill the heart of anyone who cares about computer gaming with shame.  Imagine if you couldn't buy or borrow a book written more than five years ago - or if older films like Casa Blanca or Citizen Kane were simply impossible to get your hands on.  The grim situation - if you're not already familiar is this.  After a game is about 5 to 10 years old, two things happen.  Firstly, it is "succeeded" by a sequel.  Instead of adding bug fixes, new content and other improvements to the original game, those are usually released in a new box and sold as a separate piece of software.  Then, the old software is simply forgotten, and it is assumed that no one cares about them and they are not sold.  The other problem that leads to the existence of Abandonware is the insane, frothing-at-the mouth technology arms race that we've found ourselves embroiled in since day one.  Technology has, of course, always been linked to computer games;  but for the past twenty years, the situation has been ridiculous.  If your software is more than six or seven years old, chances are most people won't even have a suitable platform to play your game on.

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