It is with great honor and humble appreciation that I write this blog post officially acknowledging Armchair Arcade's 10th anniversary. That's right, Armchair Arcade was founded way back in September 2003, an eon in Internet time. Little did we know when we founded it back then that we'd still be going strong 10 years later, and looking forward to another great decade ahead. Since Armchair Arcade's founding, our team members have created well over a dozen major books, a documentary film, and countless thousands of feature articles, blog posts, forum posts, editorials, games, podcasts, and videos. Of course, team members and friends have come and gone in those 10 years, and we've even had a few births along the way, but the more things have changed, the nicer it's been that Armchair Arcade itself has stayed right where you'd expect to find it.
Lloyd Alpha (? ROID) is a great little game produced by Pony Canyon in 1986. In it you have to destroy the evil forces of the Barugosu and repair the main computer. Well that is as elaborate as the background story of this shooter is going to get.
My European copy of the game comes with a nice cassette inlay but apart from a few lines of backstory there isn't any instructions on the gameplay included. The version I play here is the bare NTSC cart I also own. The Japanese version supposedly comes with more detailed instructions on how to play the game.
In my little gameplay (I didn't really know how to play this game) I didn't go into the holes (craters) that appear on the surface. And you are supposed to do so. Fly into those and the game turns into a little fighting game where you have to hit, kick, jump around to battle against those meanies. So there's more to this game than meets the eye. Check it out for yourself.
Here's a little clip of a guy who actually knows how to play this game and it shows the subterranean battling of the robots
Delver is an Indie game that was recommended to me by a friend and this is the first time I take a look at it. It is basically one of these old text based Rogue like games that has turned into a nice 3D game featuring nice pixellated graphics reminiscent of those found in Minecraft. It is a tough game and I only seem to be able to last a couple of minutes. It works quite intuitively and I am liking this a lot even in its current Alpha state (Friday the 13th, 2013).
If you want to go check it out you can get it for PC or Android over here: http://www.delvergame.com/
You can also get the game on Steam.
Here's a link to the developer blog: http://forums.tigsource.com/index.php?topic=24764.0
In this video I demo the 3 games on Tony's new Colecovision homebrew prototype cart. Munch Mania, Meteor Swarm and Birds of Orion. The retail Colecovision cartridge can actually be bought over here: http://bit.ly/1aWFyaF
I'd recommend this cart to anyone who owns a Colecovision as the games are very playable and tough. They pose a nice challenge. They are what an ElectricAdventure game is all about: tough as nails!
If you haven't checked out ElectricAdventure's channel please do so here:
Here's a video specially created to celebrate the fact that I reached 800 subscribers on YouTube!
A room tour, a bit of a waffle / ramble...
Thanks to all the old and the new subscribers who watch my videos. I feel very humbled by the fact that no less than 800+ people decided to subscribe to my channel. Thanks again and don't be a stranger!
Audio tracks by: Andy C. aka Synthmonkey1979
It looks like the publisher posted an image of the cover - featuring original Nathan Strum art - for our upcoming book, Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time. The book, which covers 20 of the greatest gaming platforms of all time and is the next in the Vintage Games book series, won't be out until early next year, but hopefully that awesome looking cover art gets you excited for what's coming soon!
Nintendo will introduce a non clam shell 2D only version of their 3DS aptly named 2DS. It has a much lower price but a very weird form factor. I can understand a 2D version but the form factor really is beyond me. It has me puzzled and confused... Why two screens on a single slab? Why not have two game screens above each other in a single portrait mode bigger screen format? That would have made sense... This doorstop like machine does not for me...
Boulderdash by First Star Software originated on the Atari-8-bit computer line, hopped over to the C64 and was actually released on a whole myriad of other platforms including the old IBM-PC. It came on 5.25" floppy disks and it is a selfbooting disk - with a modified version of MS-DOS on it that directly boots into the game.
Check out the game and see how I play until the first game over.
In the second installment of my interview with Bill Volk, we chat about his days at Avalon Hill and the dawn of the computer games industry. Bill was a programming machine, writing games and ports for TRS-80, Commodore Pet, Atari 400s, and CoCo! We also talk about his games Controller and Voyager.
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Download the video here.
Sega Enterprises released the game Zaxxon on various platforms, they also happened to release it on the old IBM-PC in 1984. I think it was best played with a joystick but as I don't happen to have one I am playing it with the keyboard. That is trying to play it with a keyboard. The ship needs repeated key-presses to move as there is quite bit of lag for it to move on its own.
Everything seems to be there, a nice isometric game that seems to be tougher than the arcade port even. A definite must have in a retro arcade PC gaming collection I say.
Check out how I did (poorly) in the video.