Flappy Bird - the legendary game has reached the innards of the good old Commodore 64! Yes, it has been ported and it can be found for free over here: http://www.c64.com/games/2369 .
It looks very easy but it is not. The sense of accomplishment one receives is actually quite amazing and it is disturbingly addictive.
Thanks to MaximumRD, aka Rob Daviau, for pointing this out! Wait, not actually sure I am thankful as well... the game has its drawbacks. :P
Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time, is now available in color paperback and ebook versions from booksellers everywhere! Check out the Amazon page for the Look Inside feature for the respective color paperback and ebook versions. Vintage Game Consoles covers the history of videogames from the perspective of the 20 greatest and most influential game playing computers, consoles, and handhelds. There are 400 captioned images and 348 overall pages packed with content. The main platforms covered are: arcade, Apple II, Atari 2600 VCS, Atari 8-bit, Mattel Intellivision, PC DOS computers, Commodore 64, ColecoVision, NES, Commodore Amiga, Sega Genesis, GameBoy, Super NES, PC Windows computers, PlayStation, Nintendo 64, Dreamcast, PlayStation 2, Xbox, and GameCube. Of course, many other platforms - and games - are also discussed along the way. Cover art is by homebrew artist, Nathan Strum, and is inspired by classic videogame magazine, Electronic Games. Check it out and be sure to leave a review on Amazon. Every review is much appreciated and goes a long way towards helping spread the word about the book. Of course, any other mentions of the book online and to friends and family are also appreciated. Questions? Just ask. Enjoy!
The premiere issue of Retro Gaming Magazine is now available in both print and PDF versions. The print version is particularly nice since it uses high quality 80# stock throughout, which is even thicker than what's found on the typical magazine covers you'll find at your favorite newsstand. The theme of the first issue is cross platform gaming, focusing on the rivalry between the Sega Genesis/Mega Drive and Nintendo Super NES/Famicom. Of course, there is plenty of other content in the issue, including a review from me for the new Commodore 64 game, Soulless. Armchair Arcade is proud to be a small, but ongoing part of this promising new publication, and we hope you enjoy it.
From the RGM Website:
"Retro Gaming Magazine is available for $7.49 plus applicable shipping to you. Pick your purchase option, then click Buy Now to be taken to a secure Paypal payment screen (we never have access to your payment information).
The PDF version of RGM will be free to download. We feel this is the best way to say thank you to the fans that have supported us and to also allow the maximum number of fans access to the content we make available. Thank you.
- See more at: http://retrogamingmagazine.com/buy-rgm/#sthash.SEtBXH3w.dpuf"
Special note: If you buy the print version, you'll note that the front and back covers are linked to form one continuous image. This allows for more expansive cover art.
In this video I demonstrate my special (multi console) Soul Calibur II Fight Stick and play the Japanese game on my original Xbox console. Heck, I even try to pronounce the Japanese name for it. It is easily one of the graphically best looking games on the Xbox, really showing off what the device is capable of.
I play and finish the arcade mode single player, fairly easy but this game shines in multi player mode. Take a look how I fared. I had to cut out many pieces of the commentary as that was just a very noisy mess of button presses on the fight stick! :)
Dug out the old Amiga 1200 and hooked it up for a bit of demo watching and gaming. I have a PCMCIA compact flash adapter installed as well as a compact flash IDE interface booting into a very nice setup of Workbench and WHDLoader that allows me to run a plethora of games and demos. Here I load up one of my favourite demos created by Fairlight, quite a prolific demo-group on the various systems that can be found within the Commodore range of home computers.
This recording is done from the composite video signal. A nicer RGB signal can be taken from the Amiga but I was not able to hook that up properly for the recording of this video.
Demos really show what machines are capable of and the sounds and visuals often are quite artistic and can sometimes compete with the creations of serious graphic design students/professionals.
To this day, demos are being created on various computers and consoles often containing the various elements seen in this wonderful example. Having grown up with these home computer systems and coding myself it is fun to see how the various programmers 'evolved' and learned new techniques often typically absorbed during college computer science and math classes, resulting in even better demos.
Enjoy! And Kudos to the people from Fairlight for making this wonderful demo. I've been enjoying it a long time and will continue to do so for a long time!
I got a nice cobalt blue version of the GameMID to test out a new firmware that enables the device to store and install applications onto the SD card as if it was the internal memory. It's best to use class 10 SD cards for it though. This makes it possible to install quite a few large games on the unit that would not have fit in the standard 8Gb internal memory the unit comes with. Very nice that a company itself is doing these software improvements so that no third party software is needed.
I also obtained an Archos Gamepad 2 and I want to put it through its paces as well. I want to see which of the two comes out tops. Hardware-wise the Archos Gamepad 2 should be faster, but is it?
The video also includes a little sample of the Archos Gamepad 2 vs GameMID video I am working on. If you have any suggestions for the video, please leave a comment below and I'll see if I can stick it in.
I believe Bill Loguidice also received a review copy of the GameMID and am curious of his findings.
The poster for the upcoming Gameplay: The Story of the Videogame Revolution documentary film is now ready, and shown below. Click the image for access to the full-sized version, or check out the attached PDF. When the Website is ready, I'll post again, and also once distribution details for this year are finalized. The film, which is based on the Vintage Games series of books by me and Matt Barton (we're also writers and producers on the film), covers the history of videogames from the perspective of those who made it happen. Those interviewed include Nolan Bushnell, John Romero, Todd Howard, Daniel Murray, Darion Lowenstein, Eric Lindstrom, David Crane, and many, many more. The narrator is Cain Devore. The film also has a Facebook and Google+ presence, although Armchair Arcade is still a great place to find out new details.
I was interviewed for a computer collecting feature for The Wall Street Journal several months back, and the piece finally hit both the newspaper and online today. While neither of my two contributed photos made it in (which I've included below) due in part to a slight change in direction of the piece, several of my quotes still made it in. While I wish the piece was a bit longer (as I thought originally planned), I'm still heartened by the positive coverage this segment of our industry has gotten in a quality publication. Check it out online here. Photos below:
Episode 11 of Randy Kindig's Floppy Days Vintage Computing Podcast, entitled, VCF East 9.1 Preview w/Evan Koblentz, and celebrating the one year anniversary of the show, is now out. You can read more about VCF East 9.1 here, which runs from April 4 - 6, 2014, in Wall Township, New Jersey. I'll be trying to attend that and CoCoFest this year, which runs from April 26 - 27, in Lombard, Illinois. VCF East is a general show covering everything from classic personal computers to mainframes, while CoCoFest is targeted to fans of Tandy's Radio Shack Color Computer series.
Auto Modellista - 'collecting cars' was released on the Xbox, GameCube and PS2, and it had a very distinct cell-shaded art style. It was produced by Capcom in 2002. It was positioned as the ultimate car tuning/tweaking game but wasn't the success Capcom hoped it would be. Still it is quite a nice arcade style racer and I opt not to dabble too much in the various configuration options of the various cars. It's a bit reminiscent of Daytona USA in the way the cars handle actually.
The US release was enhanced and had more US cars and the drive mechanics were altered a bit. You can find it as Auto Modellista: US Tuned. Now that would be worth checking out and comparing with the Japanese and the PAL releases.
In this video I show you what the game looks like. It is not a full review nor is it a playthrough.
In this video I hooked up my PS2 Slim up to the AVerMedia Live Gamer Portable through component cables and setting the video out settings to component. This results in quite a nice SD grab.
Check out the video and find out how I fare.