Founded in 2003, Armchair Arcade is the award-winning Website of professional author Bill Loguidice and a team of leading authorities on videogame, computer, and technology history: Dr. Mark Vergeer, Christina Loguidice (author), and Shawn Delahunty (engineer). Their ongoing mission is to explore the complete history of videogames, computers, and technology in an intelligent, thought-provoking manner. Read all about us here. To join Armchair Arcade, use the Contact/Join button above to send us your preferred username. Armchair Arcade is also on Facebook, Twitter, and Google+!
Matt Barton's picture

AA Neo: The Basics

Greetings, everyone. I'd like to start a discussion here about the direction we'd like to take AA Neo and hopefully form a coherent and exciting long-term vision for Armchair Arcade. Significantly, Drupal allows us some exciting possibilities for building a new and stronger community, but also a better means of creating, sorting, and distributing the high quality articles and news postings of the old site. Let me discuss some of the changes I'm personally most exicted about proposing.

First, Bill and I have been discussing the possibility of evolving from an issue-based format (like a print magazine) to an article-based format (like most web publications). Fortunately, this doesn't have to be an either/or decision. I submit that we take the best of both worlds. We write and publish articles on a "just-in-time" strategy that attempts to (a) strike critical issues when the timing is ripe, and (b) offers enough time for the editors to tweak and revise articles. This will allow us to keep up a steady stream of new features without suffering the dreaded "bottleneck" problems of issue-length publication. However, we don't have to give up on issues--far from it. Indeed, this method will allow us to create a backlog of features that can, at regular intervals, be compiled (and revised in light of reader feedback if necessary) into a downloadable PDF magazine. The "value add" of that magazine will be (a) cover art, (b) graphical layouts, and (c) print design. In short, the content on the site will be more focused on timeliness than design; we'll make up for that in the PDF magazines. My dream is that these PDF magazines will approach the design sophistication of online mags like The Escapist.

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