Founded in 2003, Armchair Arcade is the website of professional authors Bill Loguidice and Dr. Matt Barton, two of the world's leading experts in videogame and computer history. With their team, Mark Vasier, Chris Kennedy, Christina Loguidice, and Shawn Delahunty, Matt and Bill explore the complete history of videogames, computers, gadgets, and gizmos. Read all about us here. To join Armchair Arcade, use the "Contact" button above to send us your preferred username.
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Apple Logo

Apple Logo

Apple Logo 32x32 pixels

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Nintendo DS

Nintendo DS

Nintendo DS 32x32 pixels

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Nintendo DS 'oblique'

Nintendo DS 'oblique'

Nintendo DS 32x32 pixels - oblique

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PC

PC

PC 32x32 pixels

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PSP

PSP

PSP 32x32 pixels

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Atari 2600

Atari 2600

Atari 2600 32x32 pixels

New Armchair Arcade Banner Graphic

New Armchair Arcade Banner Graphic

This is just a quick Photoshop mod of the existing banner... Was trying to think of a way to redesign it.

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Flickr

This is a test post from flickr, a fancy photo sharing thing.

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Lure of the Temptress

Lure of the Tempress: Screenshot from the first part of Lure of the Temptress, dialogue screen.Lure of the Tempress: Screenshot from the first part of Lure of the Temptress, dialogue screen.

Lure of the Temptress was the debut of a new British GAG developer called Revolution Software. The game appeared in 1992, the same year Lucas Arts released its classic Indiana Jones and the Fate of Atlantis, and two years after The Secret of Monkey Island and Loom. Around the same time, Sierra was releasing the fifth installment of King's Quest. In short, Lure was part of what we might call the early "Golden Age" of GAGs, when a few major companies were putting out very innovative work--but when a smaller company like Revolution (or Cyberdreams with their Darkseed game) was still able to make their presence felt with an innovative title. Lure was (and remains) a popular title for the Amiga platform, and even the DOS version I played had an Amiga-like quality to the graphics.

Lure's big gimmick is an engine called "Virtual Theater." Revolution describes this innovation on their website:

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