A Look at Bad Fighting Games on the Genesis

warning: Creating default object from empty value in /home/buckman/public_html/neo/modules/advanced_forum/advanced_forum.module on line 492.
Matt Barton's picture

Matthew Williamson has a funny column up at GameSetWatch called 'Parallax Memories' – The B-Fighters. This time, he looks at some pretty rancid fighting games for the Sega Genesis, including Primal Rage and Eternal Champions. "2D fighters are all but extinct now and many of these games are the reason why." Hmm...I must admit, I never understood the appeal of this genre of games. A couple thugs beating each other up with fake looking "martial arts" and the occasional fireball. Am I missing something here?

Deathsword: It was all downhill from here...Deathsword: It was all downhill from here...As far as I'm concerned, they peaked with Deathsword (also known as Barbarian). My friends and I got a big kick out of this game on my Amiga 1000 computer, and it had all the gore of Mortal Kombat--and this was 1987! Unlike most of the "button mashers" that came later, Death Sword really did require precise timing and skill. The genre really took a nosedive when it became necessary to memorize codes out of magazines to execute some cheating move...

Of course, I'd also have to mention my favorite C-64 fighting game, The Way of the Exploding Fist. Although it might have been missing some of the frills associated with Karateka, it was nevertheless a fun game that hit right during the middle of that Karate Kid craze of the 80s...And, yes, I did have a Karate Kid bandanna. Didn't you?

Comments

Bill Loguidice
Bill Loguidice's picture
Offline
Joined: 12/31/1969
Most Fighting Games - Not for Me

I'm of course on record for preferring boxing games and fighting games with slower, more realistic paces. I don't like button mashers and I don't like combo heavy fighters, which frankly is most of the games in that genre (I don't like memorizing rote moves). It's just not for me. I prefer tactics to sheer speed.

Eternal Champions was actually quite well done on both Sega Genesis and Sega CD, the latter using the little used extra color mode capability of that add-on. Primal Rage, available for most systems of the day, including Jaguar, 3DO, Genesis, SNES, PC, etc., was one of those games more notable for the visuals at the time than any compelling gameplay.

I remember years ago when I interviewed at Absolute Entertainment fresh out of college. They were creating a sequel to the abysmal, but well selling, Rise of the Robots, which was a visually attractive fighter available on most platforms, but played like arse. The sequel improved little and sold poorly, proving that you can only win people over with looks so many times. In any case, I remember the guy I was interviewing with being real excited about the game and showing it off to me, but frankly decisions like that were one of the many reasons why they closed up shop a few years later (and no, I didn't get the job, luckily as it turns out).

=================================
Bill Loguidice, Managing Director
Armchair Arcade, Inc.
[ My collection ]
[ http://www.MythCore.com ]

n/a
Mark Vergeer
Mark Vergeer's picture
Offline
Joined: 01/16/2006
Fighting games.....

Fighting games.... I loved Karateka - especially the realistic movement of the game avatar, digged Way of the Exploding fist, enjoyed Yie ar Kung fu and was flabbergasted by Tekken 3, Soul Calibur series.
On the pc I can remember the early days of the internet where I downloaded this homebrew dos-based Streetfighter game from a server in somewhere in California. A lot of the sounds and graphics were from the original arcade game and the movements were done pretty damn good. A great homebrew conversion that was.

Not the genre I am most fond of though...

-= Mark Vergeer - Armchair Arcade editor =-

n/a
Matt Barton
Matt Barton's picture
Offline
Joined: 01/16/2006
Sango Fighter?

You wouldn't be talking about Sango Fighter, would you, Mark? We had great fun with that one on the old 386 machines in the school computer lab.

n/a
Mark Vergeer
Mark Vergeer's picture
Offline
Joined: 01/16/2006
Nope no Sango Fighter

Nope - I am not talking about Sango Fighter, my stuff is a homebrew fighting engine that actually simulates the Super Street Fighter experience, with the same graphics and backgrounds that the arcade features. I must have it on some old cd-recordable that I transferred my data tapes from my tape streamer to years ago.

Someone actually took photographs from the arcade machine and probably transferred them to pc by hand/pixel art. All moves where there, including recorded sound from the arcade machine. Perfectly playable on a 486-SX25 and up with VGA and SB16 card. I think it was a UCLA student, he posted it on the ULCA ftp-server. It was pre-www-pre html, in the Gopher and telnet era of the internet, early 90's. I was actually teaching internet as a teacher's assistent to medical/paramedical/biomedical students. Things that surprized me back than were the c64s emulator my Miha Peternel from Slovenia http://www.phs-edv.de/c64s/miha/mihahp.htm
a guy who managed to create a fully working c64 emulator that ran on 486 machines achieving full speed in ms-dos. I registered the software and actually exchanged emails for some time.

I'll try to find out if I can get the game and see if it it legal to post is somewhere, it's a nice version very professionally done from my recollection. You could introduce more moves and graphics improved sounds by extracting those old compressed file formats like LHA, or LZH files into certain folders.

-= Mark Vergeer - Armchair Arcade editor =-

n/a
Fighter17 (not verified)
It's easy to tell that the

It's easy to tell that the Genesis is sadly not a good system for fighting games. The SNES fairs better with fighting game ports than the Genesis (MK series for example). The Genesis is great for fast action games while the SNES is good for slower pace games.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.