Might & Magic X teaser

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Bill Loguidice
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AV

Jacob Marner wrote:
So now an in-game video is available. I think it looks promising. Seems similar to Legend of Grimrock.

Very similar, though it looks much sharper. Definitely something to look forward to if all of the key elements fall into place.

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Jacob Marner
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In game video posted from PAX

So now an in-game video is available. I think it looks promising. Seems similar to Legend of Grimrock.

http://n4g.com/news/1217302/might-and-magic-x-legacy-off-screen-footage

ruthan
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Wizzard of warriors was good

Wizzards & Warriors was good game, but it that dungeons were too big and too boring, i completed 1/3 of game and stoped play.

MM from 6 installement, never was such hardcore as Wizzards na Warrios, dungeons were easy..

Who: Brujah Zealot, the pimp of babylons bitch. / Location: Scorched heart of Europe. // Sorry for my moldavian sort of english, i have 2 possibilities, to be silent or try to say something +look like idiot..

clok1966
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Dang.. Wizards and

Dang.. Wizards and Warriors..I do not remember that game at all.. not sure I ever played it.. Dungeon Lord was the last one I remember by the Huerstic (wizardry) guys.. time to go hunting..

ebay- strike one
Amazon used for $41 shipped with everything ( box, manual etc) and the walkthrouhg giude.. ordered it.. looks like one of those hard to get ones.. several for $70

Nathaniel Tolbert
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There was future tech in MM6 and 7...

There were indeed blasters in Might and Magic 6 and 7, but I don't recall getting blasters in 8 and I haven't played 9 since it came out and I cannot remember if it had tech or not. I really hope this is good. I have loved the Might and Magic Series since Book II on the Amiga (I never had the first one until I bought the Might and Magic 6 Collector's Edition) I am not so much concerned regarding the tile based movement. You see in the tiny bit of gameplay in that teaser that monsters in a farther back tile are attacking with ranged weapons which I would hope means your characters can do the same. I like the skill system from M&M 7 where your choices in class progression allow for Grand Master in different skills. Speaking of Xeen, I have the World of Xeen CD-ROM release with the different audio tracks for peoples conversations sitting right here next to me on my desk. I also have the disk version sitting on my shelf in the bedroom. Good games.. Wizardry 8 was not a bad game either. It was extremely difficult, but once you get past the first section and make it to town you start getting into the storyline and it is better than a good deal of games I had played at the time. Granted it doesn't stand up great today, but at the time it was good. Does anyone remember that buggy game Wizards and Warriors? Wizardry 8 was built off of the same engine I think. They look very similar.

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clok1966
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Those brief shots looked very

Those brief shots looked very good to me.. very M&M III (xeen) like but updated.. while it may just be a time thing.. when it hit.. M&M III and the XEEN stuff is by far my favorite old school RPG stuff with the Wizardy 6-7-8 and the Bards tales.. I have been toying with doing a "lets Play" you tube stuff on some old RPG's.. but just haven't spent the time ti figure out how to do it.. past Fraps.. no idea if i can pump a mic in too.. And with millions doing that stuff and my "over the edge" humor style I'm not sure it would be anything anybody would care to view..

anyways.. back to M&M.. More interested in this then the new Ultima myself. but it depends on so many things.. it does look turn based grid to me. If done like M&M 3 so you can see monsters ahead of time, and they move with you.. I wont mind. I'm trying to remember.. was there much "future" stuff in the last 3 M&M? i don't really remember much of it.. i know the mirrors/pyramids and such did transporting in old M&M and the electronic boys in water and such.. dam it.. i just started on Wiz 8 again.. now i want to hit XEEN!!!

Matt Barton
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I don't know if I want tile

I don't know if I want tile moves. We already have grim rock. I was hoping this would be more like 7.

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Nathaniel Tolbert
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Color me curious. I wonder

Color me curious. I wonder like Clok whether it will have the sci-fi elements that the earlier games had as well. I know I haven't liked the last two Heroes of Might and Magic games as they have extremely linear pathing through the maps. There really isn't any exploration in them compared to the earlier games. Heroes III is still my favorite.

It does appear to be tile based movement like the first 5 games. That will be interesting to see in a full 3D engine. Grimrock did a decent job of resurrecting the style of Dungeon Master, so maybe this will work for Might and Magic..

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Rowdy Rob
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More "Old School" than M&M 6??

I can't be certain, but it seems like this new Might & Magic X uses tile-based movement! Actually, it looks like the "pseudo-tile" movement of "Legend of Grimrock."

If it does indeed use "tile" movement, that would make it even older-school than Might and Magic 6, which used a more free-form movement system!

Anyhow, Grimrock's tile-movement with M&M's outdoor settings could make for some excellent CRPG'ing! I am intrigued.

Matt Barton
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Me, too! My interest is

Me, too! My interest is definitely piqued.

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