Richard Garriot's new game and CRPG history lessons

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Jacob Marner
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Old RPGs are cool and personally I am a fan of the old Ultimas.

So for those who haven't seen it this is his new Kickstarter project

http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-for...

I am not convinced this will be a good game, but I think the live broadcasts Richard is doing is quite ineresting. For instance, in his first broadcast he shows the source code for his first CRPG: DnD1. Worth checking out:

http://www.ustream.tv/channel/portalarium

BitWraith
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Gariott deserves respect.

ruthan wrote:
I heard this 2 times and something in me, said dont believe this guy, he said everytime what Matt wanted to hear. He had used precooked, prefabricated sentenses, and my internal "people meter", simple saiying there is something wrong with this guy.
He made great things 18 years later, but now it is different story..

The guy basically created the CRPG genre. He deserves more respect than a lot of folks give him. I enjoyed Tabula Rasa - and he catches a lot of crap for that game (I thought it was fresh and fun). I think Garriott would agree tat the EA sale probably wasn't the best thing he ever did.

For actual bad games, I'd say he's responsible for Ultima 8 and 9, which weren't super awesome. Arguably bad I guess. Not horrible though.

ruthan
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I heard this 2 times and

I heard this 2 times and something in me, said dont believe this guy, he said everytime what Matt wanted to hear. He had used precooked, prefabricated sentenses, and my internal "people meter", simple saiying there is something wrong with this guy.
He made great things 18 years later, but now it is different story..

Who: Brujah Zealot, the pimp of babylons bitch. / Location: Scorched heart of Europe. // Sorry for my moldavian sort of english, i have 2 possibilities, to be silent or try to say something +look like idiot..

adamhartrum
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I'm pretty excited about

I'm pretty excited about this. I only ever really played Ultima VII, and that was pretty fun. I hope the online "slider" feature Richard talks about works the way I hope it does. Personally, I'm not a fan of MASSIVE multiplayer games. But I think its fun to have a server with maybe 20 or so people on it. Here's hoping it lives up to Richard's promises!

Rowdy Rob
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Killer views?

Hopefully, the Kickstarter hype + big name recognition = killer views! There's not a whole lot of more legendary names than "Lord British" himself!

clok1966
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I see Tracy Hickman is

I see Tracy Hickman is writing the story.. i mark that as a plus, liked the books they have wrote..Dragonlance being a fav.

Paul H
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Sensational article title

http://www.pcgamer.com/2013/03/19/richard-garriott-game-designers-suck/

I browsed through the first bit of this piece, and it seems decent. Here's where the title comes from, I guess I can agree to that.

“But if you’re not a good artist and not a good programmer, but you still like games, you become a designer, if you follow me. You get into Q&A and often design.
...
“So we’re leaning on a lot of designers who get that job because they’re not qualified for the other jobs, rather than that they are really strongly qualified as a designer. It’s really hard to go to school to be a good designer.

n/a
Matt Barton
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Well, I did the interview.

Well, I did the interview. Overall, I was really impressed with Garriott. Very animated and great speaker. Unfortunately, my two hours with him flew by like lightning and I ended up having to skip a lot of the more detailed questions about the Ultima series. Oh, well. I think you guys will like his responses though, and he did a great job tying in what he said about his kickstarter to the older stuff.

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ruthan
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He already answered this in

He already answered this in one of the video broadcasts. In Ultima 1-3 they had observed that people was not really releplaying and behaving realistically. They were just maximizing stats by stealing and cheating. The virtues was invented for Ultima 4 to make players behave more like Richard wanted them to.

Bad its good to be bad. (Dungeon Keeper slogan). Problem of lots of games is badly designed evil path (or black and white point of view), because.. except maybe Might&Magic it was everytime fail, if my memory works..

Who: Brujah Zealot, the pimp of babylons bitch. / Location: Scorched heart of Europe. // Sorry for my moldavian sort of english, i have 2 possibilities, to be silent or try to say something +look like idiot..

Jacob Marner
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One answered
Rowdy Rob wrote:

1) There was an intentional turn towards morality and virtue in the Ultima series. What made Mr. Garriot consider using games to instill and inspire virtue in the players, and.....

He already answered this in one of the video broadcasts. In Ultima 1-3 they had observed that people was not really releplaying and behaving realistically. They were just maximizing stats by stealing and cheating. The virtues was invented for Ultima 4 to make players behave more like Richard wanted them to.

Rowdy Rob
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I have a few questions for Mr. Garriot.
ruthan wrote:

Ok, my rude questions to LB:
1) If you truly believer in this new game concept, why dont invest own money? You paid 20M for space trip im sure, that you have enough?

Rude of not, that's actually a pretty good question, Ruthan. Maybe he spent all his money going into space.

A few of my questions:

1) There was an intentional turn towards morality and virtue in the Ultima series. What made Mr. Garriot consider using games to instill and inspire virtue in the players, and.....

2) What does he think of the amorality and violence of today's popular games, particularly games like the "Grand Theft Auto" series?

3) Does he still play videogames much?

4) What was space like? :-O

And Matt, it's always an honor to watch your great show! Landing "Lord British" himself is just awesome! Ultima II is my favorite of the 80's CRPG's.

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