Wizardry Online-short "my thoughts"

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clok1966
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Joined: 01/21/2009

I was in the beta and now its open to anybody so thought I would toss out a few thoughts.

There is not really any Wizardry here, none of the races, and doubtfully anything else that I noticed. But that doesn't mean its bad, it just means you wont see Lizardmen, or Rawolf or Felpurr.. One place it follows Wizardry is its old school game mechanics taken to a 3D world. Its not real easy, its old school grinding.. you have set mana and health.. you use it all up and you need to replenish it or camp. Again, not a bad thing depending on your point of view. The do retain wizardry Multi class system to degree, but you wont be doing that till much later in game.

Its not very high tech graphically, it looks like a good PS2 game (yes its pretty dated looking, but has a small charm of its own). Its a bit bland, dungeons are pretty dull other then the fighting. Outside is a bit gray and green to me. I think it was originality designed to be a Console game, the controls work just fine on a PC but some menu's betray it was set for console (a few menus still show shoulder buttons) but as far as I know it was never released for a console? Again it plays fine with the PC.. some strange lock on issues (you can target a single mob and it will keep your character facing them, but the game does overload you sometimes and you run away.. backwards..) but nothing horrible.

Combat is realtime with blocking (if you have a shield) that works a bit differently then i have seen before. In a battle if you block successfully the shield loses blocking points (different name in game).. so a warrior may have 300 blocking points, a mage will have 50.. you can block, just not forever. Its also the "dance" combat system.. Thief stabs, you block, then swing , swing, thief stabs, you block, then swing swing.. with the thief throwing in a special attack ( visual charge up) that you can avoid by space bar (makes you jump back one space). Of course some mobs have several attacks so its more complex then block, swing swing.. but its a timing thing and needs to be learned for each mob. Add the block and the jump back move (the jump back move alos has power bar so you cant spam it) which all adds up to some fairly interesting combat.

As it was released on Steam yesterday and is f2p it was all but impossible to play last night... long load times as it finds a server for you.. It played fine in the afternoon (I was home sick) but at about 6PM central time it got hard to get in.. Loads where 3-10 minutes on some screens.. and often it just couldn't get you in and it disconnected. There was none of this up to that point, some slow loads.. but it was working fine up till 6PM. Expect it to be hard to check out for a few days. To me it reminds me of a more Modern EverQuest.. very hard, slow leveling, but with a better combat system.

Its old school hard, with new school real time combat. I really cant see this being big as nobody (younger) will deal with the old school hard mechanics. Even I find some stuff quite boring.. the limited amount of mana and health is a real stick in the mud.. they have delt with it some by putting 75% 5 shot fountains at start of some dungeons. At first I thought this was ok. but you can just leave and re enter the dungeon to refill it, why make it 5 shots? its never ending with a 30 second load. This game is meant for PARTY combat.. tanks and healers and Glass cannons for bosses and rogues to open the loot. (oh ya all chest are pretty much trapped, and some traps are insta kills, and as the really good loot is in um.. you want to open um all). its meant to let the meat shields do most damage.. priest heal, wizards help with hard battles and thief's fill in and open chests.. you know, like old school AD&D. The problem is this will lead to some bored Mages.. (while they have a good mana pool, they are going to sit out alot of trivial combat so they have mana for the hard stuff). Priest heal well.. so there wont be alot of "light heals" like most MMORPG have now to keep um busy.. you will wait till somebody is almost dead and then heal um to maxumise your mana (this does change later in game). As for thieves.. I havent played one yet.. but they seem to do OK damage but are really squishy.. but the chests make them a must..

Overall Im enjoying it, but seeing some old school game mechanics that are simply not fun. With a group of friends this might be the closest AD&D experience you could have online.. even the AD&D Online is easier... its free so its worth a look..

Oh forgot, it uses a Perma Death and is open world PvP with corpse looting.. I dont like open world PvP, never have, it ends up being UO high levels ganking anything that steps out of safety. The deal with this by making the characters free kills for the "lawfull" people.. no penalty for killing them and looting your stuff back. The problem with this? it encouraged the bad guys to "gang up" and protect themsleves.. Just like real life.. a group of thugs will intimidate the average people.. The perma death thing is bit deceiving.. you can die forever.. but the game has a percent chances.. (just like AD&D and many old school RPG's).. at the start the chance of "dust" is ZERO.. as you gain levels and play longer its higher.. so the higher you get the more chance of permanent death.. As for PVP killing you , yes they can loot an itme off your corpse.. but that's where the "store" comes in.. you can WARD items so they cant be stole.. (its more complex then then this.. but you get the gist). If there is one spot Im unsure of this is it.. Open World PvP with my hard fought items being lost? IMCOOL level 50 tank wastes TINKERTOYMAGE level 35 and lots his "wand of fiery death" that he spent many hours getting.. ugh....

Matt Barton
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Amen
ElementCode wrote:

What we really need to know is, Rats... Are there RATS? No RPG is complete without the ability to bludgeon cheese stealing, ankle biting Rats!

Thanks for the write up clok1966, enjoyed the originals way back in my youth... Was thinking about checking it out.

No rats, no Matts, simple as that. ;)

Though zombies and skeletons are always fun to kill.

n/a
clok1966
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Joined: 01/21/2009
no rats- so far
ElementCode wrote:

What we really need to know is, Rats... Are there RATS? No RPG is complete without the ability to bludgeon cheese stealing, ankle biting Rats!

Thanks for the write up clok1966, enjoyed the originals way back in my youth... Was thinking about checking it out.

I would check it out, I wouldn't expect much to resemble the Wizardry of old (this is the Wizardry of Japan for the last 10 years). As for rats.. I hate to disappoint, but the closest is Beetles (so far) which are more annoying then bad.. they Start you with Zombies (considering this game is actually 3 years old its "kinda" ahead of the current Zombie craze) and bandits and thieves.

I am pretty sure Im in the minority on liking this game so take my recommendation with a grain of salt.. if this game had come out about 10 years ago it would have been loved.. but is far to much work for most players now days (work - depending on what you consider work, i like combat and this game is 70% combat, 30% skill management) Love it or hate it WOW did really change the MMORPG market.. This game is more Everquest then WoW..

ElementCode
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Joined: 10/25/2012
Rats!

What we really need to know is, Rats... Are there RATS? No RPG is complete without the ability to bludgeon cheese stealing, ankle biting Rats!

Thanks for the write up clok1966, enjoyed the originals way back in my youth... Was thinking about checking it out.

clok1966
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Joined: 01/21/2009
wiz
Matt Barton wrote:

I don't think I could get past the strong anime-influence. Definitely not the Wizardry I remember.

there are quite a few with this sentiment, but one must understand there are almost MORE Japanese versions of Wizardry then there are US. Wizardry has been dead in the US for 10 years.. but has a small but dedicated following and stream of games in Japan for the last 10 years.

Im not a fan of big eyes, big boobs and big swords.. nothing inherently wrong with it, just getting to a saturation point. But this game is about as tame as Anime gets. I haven't seen a sword nobody could lift, the boobs are all large.. but so far haven't been double sized, and eyes are only slightly over the top. So if its got to be Anime, this is on the low end of the scale.

I'm in a love hate with it right now.. I like the actual skill based combat.. enemy pulls arm back, I block, enemy winds up, i get the heck out of the way.. its all visual, a bit like Demons Souls (game i really like).. I like it homage to old school.. but i get in the 'what is good and what wasn't" there is some stuff that just doesn't make good game play. This game has some stuff that worked in the old days, but irks me now.. as i mentioned you enter a dungeon, you fight 10-12 monsters.. out of mana or health.. you leave dungeon, go back in and repeat. This worked ok in single player, but in this game several parties can be in the same dungeon so monsters respawn. I hated it at first but as you level your "baddass" comes out and you can mow the little guys down. BUT it still uses some of that finite mana or health. it adds some thought to how you do the dungeon.

I like that you can multi class.. so if you skill your Priest up to max level in first heals (would take 10-12 levels or so) you can retain so many cleric skills ( you pick it appears, I have not multi classed yet) and then start at level zero on say fighter..

I really would recommend a quick look, its horribly boring to start with the tutorial stuff. And untill level 5-6 its pretty slow paced ( if that inst old school, nothing is) I would hate to see a game skipped over because of a look (remember the old don't judge it by the cover) But i must admit, this is old school in too many ways.. to much of the bad was kept..and with so many great games right now its hard to recommend this one even if i am leaning towards liking it. I am just to huge a Wizardry fan to pass it, even if its wizardry in name alone.

Matt Barton
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I don't think I could get

I don't think I could get past the strong anime-influence. Definitely not the Wizardry I remember.

n/a

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