Matt Chat 178: Dave Marsh on Sherlock Holmes: Consulting Detective and Dracula Unleashed

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I'm back this week with ICOM Simulations veteran Dave Marsh. In this episode, we chat mainly about his two famous FMV projects, Sherlock Holmes: Consulting Detective and Dracula Unleashed. These delightfully cheesy productions were big news back in the early 90s, when even grainy, heavily-pixelated video footage was extraordinary. We wrap up with a discussion of the TurboGrafx CD game Beyond Shadowgate and the Looney Tunes games from SunSoft.

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Bill Loguidice
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I had/have Dracula Unleashed

I had/have Dracula Unleashed on the Sega CD. I actually used it as part of a demonstration in my last year of college in 1994 to talk about the future of videogames. Not a very good game with a strict time limit, but for the time it was very cool as were many of the FMV games.

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Matt Barton
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Talk
Bill Loguidice wrote:

I had/have Dracula Unleashed on the Sega CD. I actually used it as part of a demonstration in my last year of college in 1994 to talk about the future of videogames. Not a very good game with a strict time limit, but for the time it was very cool as were many of the FMV games.

That sounds like a cool talk! I don't suppose you still have it? And what was your prediction--that FMV was the future? :)

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Bill Loguidice
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Joined: 12/31/1969
At least the class liked it...
Matt Barton wrote:
Bill Loguidice wrote:

I had/have Dracula Unleashed on the Sega CD. I actually used it as part of a demonstration in my last year of college in 1994 to talk about the future of videogames. Not a very good game with a strict time limit, but for the time it was very cool as were many of the FMV games.

That sounds like a cool talk! I don't suppose you still have it? And what was your prediction--that FMV was the future? :)

Nah, I don't even remember what class it was for. Some graduation type class for seniors, though. I basically demonstrated a few different games on the Sega CD, with the main focus on Dracula Unleashed. I didn't exactly say that FMV was the future, more along the lines of that being the future of audio-visuals, i.e., being able to play/interact with real visuals. That was obviously not exactly true, as while a few FMV games did provide profound interaction, just about a year after my presentation polygons became mainstream with the introduction of the PlayStation 1. In a way that prediction did come true with the realistic 3D models we have now, but it's not quite the same prediction or outcome...

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